How to animate your own show

How to animate your own show

To use Alex’s sketch, click the Capture + Animate Library. Click Save to Creative Cloud to copy the asset to your Creative Cloud Library.

Note: You need to be signed in to your Creative Cloud account to save the library.

How to animate your own show

Capture a shape

Launch Capture. Select Shapes (1) and tap the + icon. Tap the Capture From icon (2) at the bottom of the screen to browse to your images. Select Creative Cloud (3), tap the down arrow to the right of My Assets (4), to get to My Libraries > Capture + Animate (5).

Select the koala_sketch photo, then tap the blue Open button.

Note: The screenshots and instructions in this tutorial show Capture on an Android phone. The user interface may vary between iPad, iPad Pro, iPhone, and Android devices.

How to animate your own show

Convert the sketch to a vector shape

Capture transforms Alex’s pencil drawing to a vector shape that maintains its sharpness at any size.

Drag the slider handle left or right, to capture more or less detail in the shape. Tap the Capture button (camera icon) to capture the image and turn it into a vector shape.

If necessary, refine the shape by selecting Remove from Shape or Keep in Shape. Drag your finger over the details you want to remove or keep in the vectorized graphic.

Tap the arrow. Capture converts your shape into a vector. When complete, Capture guides you to the next screen to name and save the koala shape (we named it koala_A, in the Capture + Animate Library).

How to animate your own show

Capture a color theme

Tap Colors, then tap the + icon.

Point your camera at a colorful scene. Interactive color circles will appear on top of the image. Tap the screen to freeze it so you can move individual color circles to adjust the theme. Tap the Capture button checkmark to capture a theme of 5 colors.

How to animate your own show

Save your color theme

Type a name for your color theme. Choose the appropriate Creative Cloud Library, then tap the checkmark to save. You will use this theme in Animate to color your animated koala.

How to animate your own show

Animate your character

Watch this video to see Joseph Labrecque retrieve the koala and color theme from Creative Cloud Libraries in Animate, and bring the character to life with some fun animation.

Creating your animated videos doesn’t have to require a ton of time, money, and advanced video editing skills. With the help of Powtoon’s online video editor, you can easily create animated videos in minutes. Powtoon is a free video editing software and animated video maker that gives anyone the freedom to build fully customized, professional videos their audience will love.

Keep reading to discover how you can easily create your own video animation with Powtoon.

Step 1: Select an Animated Template

Just as easily customizable as any PowerPoint template, Powtoon offers a large selection of ready-to-edit video templates that are designed to fit any project. Whether you are looking to create amazing explainer videos for work or share compelling stories for personal reasons, you can use Powtoon to build various types of video content to connect with your target audience for any of the following industries:

Step 2: Edit the Template

Have you chosen the perfect template? If the answer is yes, then it’s finally time to discover your inner David Copperfield and let some magic happen! Powtoon’s video tool has a unique collection of royalty-free images, countless animations, customizable characters, and an unlimited selection of free stock photos and video footage you can use to edit your 2D animation video. So what are you waiting for? Easily animate yourself, your employees, friends, or colleagues. Simply drag and drop your animated assets and motion graphics, scroll through our music library and add your favorite jam. Have we mentioned that we’ve got free background music for your video?! Voila, with just a few clicks, Powtoon will bring every vision to life. Simply magical!

Step 3: Share Your Animated Video

Congrats on creating your own animated video or presentation! Now you can seamlessly upload your video creation to Wistia Youtube, or share it on your website, social platforms, or any other preferred communication channel. Simply choose​ between Slideshow​ mode and Movie mode, export your video presentation as an MP4 movie, and you should be good to go.

Create Your Own Animation with Powtoon’s Free Animated Video Maker

The best part about Powtoon‘s online video maker is that it won’t cost you a dime. Yes! You can make beautifully animated videos for FREE. On top of that, Powtoon doesn’t require any previous animation experience or skill set – you don’t need to be an experienced video creator! No need to download complex software, learn Flash, or acquire the latest skills in Photoshop. ​All you need to do is sign up to Powtoon and begin creating your very own animated videos.

Sociedad Fantasma (@sociedadfantasma) is a storytelling studio founded by Carlos Rupit, Gabriel Pichardo, and Lizeth Rodríguez, devoted to telling great stories through illustration and animation. This path has led them to work with brands like Netflix, Gatorade, Google, and Nike, but also to develop their projects, such as their web series UFUCK_U, where a curious alien tries to fit into daily human life. This project demonstrates this Mexican studio’s experience in crafting stories, characters, illustration, color management, and animation–the foundations of their work.

These are the main steps Sociedad Fantasma takes to make an episode of its series.

How to animate your own show

The Sociedad Fantasma team began working with animation and illustration influenced by cartoons from Cartoon Network, Nickelodeon, and Locomotion, and by the work of artists such as Golden Wolf, Giant Ant, and Julien Vallé.

During the creative process for its animated series, the studio focuses on seven essential steps to complete each episode:

1. Idea

They begin to work on the concept from the main character’s point of view, trying to answer the question: Who is this? In this case, the protagonist is an alien that wants to fit into society. He doesn’t know the reason for particular human behaviors and rituals. Still, due to his intelligence and superior curiosity, he always finds a solution that, most of the time, is very strange.

With the starting point defined, they imagine and illustrate the character in everyday situations common to humans.

How to animate your own show

Illustration from the beginning of an animated episode

2. Comic

With the idea established, they use a four-frame format to tell a story in pictures, dividing them into different stages:

Frame 1 / Context: present an action and the characters involved.

Frame 2 / Interaction: capture how humanity acts in the face of the situation.

Frame 3 / Reaction: the character solves the problem or situation in a strange way.

Frame 4 / Result: the outcome of the problem or result of the action.

How to animate your own show

Comic frames for three different stories

3. Storyboard

In this step, the studio creates scenes between the four frames to help them tell the story in more detail. These are the intermediate steps between the four main acts. They also describe with text what happens in each of the scenes. An important thing to consider when making the storyboard is that the sum of all the scenes must equal 20 seconds of animation.

How to animate your own show

Storyboard of the episode 'Procrastinating'

4. Animatic

Then, they assign time to each of the scenes and review the pace at which the story is told, making an animatic, which is the storyboards or sketches of an audiovisual product brought to life. Then they add the audio based on the mood and rhythm they want to convey and, if there is any speech, they record the voice test and add it.

How to animate your own show

5. Styleframes

The next step is to create the main styleframes or frames in color, a composition that shows the style, mood, and overall design of a time-based multimedia piece. These will later give way to the animation process.

How to animate your own show

First style frame

How to animate your own show

Second style frame

6. Animation

Sociedad Fantasma usually breaks this step into four stages:

– Using the animatic and the final styleframes, each raw scene is animated with Adobe Animate or Photoshop.
– They clean the first animation, correct the lines, and use the final brushes in Photoshop.
– They fill with color following the styleframe guidelines.
– Then the details are added, such as shadows in the characters.

7. Composition and output

The final step is also divided into several stages:

– All the elements and scenes are mixed in After Effects.
– The final audio is edited.
– The final voice over is recorded and edited.
– These elements are added to the final composition.
– They export the final animation in .mp4, and it is ready to be published.

You can check out this episode and extra material on the series’ official Instagram account (@ufuck_u).

Sociedad Fantasma teaches the course Animated Micro-Stories with After Effects where you will learn basic storytelling techniques, as well as character design, and 2D animation with After Effects. It also teaches the course Design of Animated Stickers for Social Networks, where you’ll learn how to create your own set of animated stickers with Adobe Animate.

In today’s marketing world, people never stop seeking a better way to show their ideas and messages to broadcast products. They might be creative and unique in creating their content. And the main goal is to share a message that compels, persuades and convinces your audience to take action. What if you have a super good content but deliver it poorly? That would be terrible. That is where character animated video can help.

Character animated video is a rich and engaging medium, which is also cost-effective and easy to master. It can also help your key points pop and stand out from others, driving your content to a super higher level.

Characters in animated video play an important role as the message deliverer. Their vivid and attractive body action can grab audience attention firmly and keep it till the end. Moreover, they have the power to assimilate audience and make them generate an emotion. Once the audience have their own emotion towards your video, it means that you have done a good job.

Indeed, I never thought that one day I can create my own cartoon character with such ease! I think create my own cartoon character is relatively easier than before since there are many useful and powerful tools. Among them, Mango Animate Character Animation Maker shines brightly and it’s really a super star. Next I will show you what I do with Mango Animate Character Animation to create my own cartoon character in 3 minutes.

Take notes if you need.

    Target Character

First of all, I will make a decision about my character. One good thing is, Mango Animate Character Animation Maker comes with plenty pre-designed characters for users to utilize. Each character has two sides to select, the front version and side version. If I have any idea about its appearance, I can directly modify within the software. There are various decoration assets such as clothing, haircut, expressions and so on.

Of course, I can export my own materials. Mango Animate Character Animation Maker supports users to export PNG and PSD files.How to animate your own show

With my own material, this step might be a bit difficult. I have to create a bone structure to my character. Thanks to this powerful character design software, I can handle with bones in an easy way. Before we dive into adding bones, let me straight this out for you. It will make you clear and effective when you create bones.

All bones in a skeleton are organized into a hierarchy. This means that the bone has a child & parent relationships. Every bone has a parent unless it is the root bone. So the process of creating a hierarchical system for character is called parenting. When a parent bone moves all of its children will move too. But when a child bone moves, it does not affect its parent. This makes sure that all bones work orderly so character works properly.

At the very beginning, I need to find the center of gravity. Usually it’s the hip or the pelvis. Then use the straight bone tool to create joints. Simply click the mouse and add joints in proper places. When the second bone is added, a bone will automatically appear between them and connect them. To create a child, I must click my mouse to start from its parent. Repeat this operation till the complete skeleton is created.

If I start with the pre-set character, I have no need to add bones by myself since the character has already had a complete bone structure.

In this step, I will design post and motion for my cartoon character. Of course, I already have a clear motion in my mind. In Mango Animate Character Animation Maker, bones are controlled by joints. So when I customize the position of one joint, the position of bones connected with it will be changed too. Drag or rotate the joints to change the positions of bones. I need to make sure that the position of each joint and bone is correct, otherwise the movement of limbs will be strange. Aligning the posts designed in the timeline so that a continuous and fluent motion will be created.

Actually, to create my own cartoon character in a short time, I can utilize the pre-set motion templates so that I have no need to design post and motion by myself. Mango Animate Character Animation Maker comes with up to 100 well-designed motion templates. Drag them and drop to the timeline.

Finally my character is done! Usually I will check out first. Click the play button to preview the motion of character. If there is nothing wrong, I can download it to my device. Mango Animate Character Animation Maker allows users to download their character in various formats, including PNG, MOV, MP4 and animated GIF.How to animate your own show


What I have to say is that, in today’s technological world, nothing is impossible. I have never thought that one day I can create my own cartoon character. This is funny and fulfilling. Thanks to Mango Animate Character Animation Maker. It is really a user-friendly tool and is thoughtful of beginners. Hope you can have a try and create your bone animation miracle.

Eric Z Goodnight
How to animate your own showEric Z Goodnight

How to animate your own show

Creating animations from scratch in Photoshop might seem daunting, but in fact, they’re very simple. Fire up Photoshop and grab some of your files. It’s time to annoy the pants off of your friends with lots of animated GIFs!

We’ve talked about some simple ways to turn video and Youtube rips into animated GIFs, but today we’re going to show you how to make a simple animation without using any video files. Keep reading—this one’s a lot of fun.

Creating Animations with Photoshop’s Animation Tools

How to animate your own showHow to animate your own show

For a simple animation, we’ll create a part of the image on a separate layer we can move around. We’ll only be animating the movement of the eyes, but you can create any kind of animation this way, including actual hand drawn animation cells or moving photographs.

Regardless of what you want to animate, start with at least two layers. In our example, we’re using the HTG logo and we’re moving his eyes to a second layer we can use to animate the movement.

How to animate your own show

To get started, pull up the Animation panel. Find it by going to Window > Animation.

How to animate your own show

The panel pops up at the bottom of the window and is pretty simple to use. Each new “frame” of the animation is sort of like a snapshot of the file. Click the How to animate your own showin the animation panel whenever you want to create a new snapshot out of the current state of the file. But not yet!

This panel also lets you set a “delay” for each individual frame, meaning how long (in whole or fractions of a second) it is displayed on screen before advancing on to the next frame. 25 frames per second (0.04) is a standard rate for animation, but maybe a little fast for animated GIFs. For our example, we compromised with a delay of 0.05, which you can also use. If you want to use a different number of frames per second, simply divide 1 by the number of frames to get the proper delay time. (For example, 1 second divided by 25 frames equals 0.04 delay time.)

How to animate your own show

The idea is to move the eyes layer in small increments and take snapshots along the way. We’ll be using the move tool (shortcut key “V”) and nudging our layer by using the arrow keys. In our example, we’ve taken a snapshot after nudging every two pixels or so.

How to animate your own showHow to animate your own show

By clicking the How to animate your own showin the panel, you can see new frames created in the animation. They take the time delay of the frame before them, so you may want to pick the right delay in the first place, so you don’t have to change loads of frames once you’re done capturing the images.

(Author’s Note: If you’re anything like me, you’ll be tweaking the delay a zillion times, anyway. Things don’t always work out the exact way you want them!)

How to animate your own show

Lay out your frames as you go along, using your layers panel to move your object (in our example, the eyes) however you care to, and take lots and lots of snapshots. Remember, 25 or so will equal one second, so take your snapshots accordingly.

How to animate your own show

You can also edit the delay of multiple frames at once by using the shift key and selecting many or all of your frames and changing the delay. Notice that you can set your delay to “Other…” near the bottom to use our custom delay of 0.05.

How to animate your own show

Navigate to File > Save for Web & Devices to open the tool of the same name.

How to animate your own show

This tool will allow you to create a browser friendly animated GIF, as well as testing it inside the tool (as shown above, where the arrow cursor is). Make certain to set your filetype to GIF and use any of the settings Perceptual, Selective, or Adaptive. These can change your image in different ways, but for many of you will give near identical results. To reduce file size, you can change your Image Size (towards the bottom) and your number of Colors (on the top right side). You can also reduce your file size by not including a transparency, although we didn’t in our example (whoops!).

And, our animated GIF is ready to put on the web to delight, shock, and create awe.

A step-by-step guide on how to make a better design of your website using Animate On Scroll (AOS)

How to animate your own show

About 3 months ago, while developing my website, I thought about making my website even cooler. This is what I want to do : I want items on my website to appear only when I scroll to them. In other words, before scrolling, the item will not exist. Hard enough to imagine? Roughly the result like this:

This animation can be created with the Animate On Scroll (AOS) library by michalsnik at .

There are 2 ways to add this library to your website. The first way is to install it, and the second way is through the CDN service. I myself use a CDN service. Here is some code you should add.


add this code inside the head tag in your HTML code.


add this code at the very bottom of your body tag.

Finally, add the following code to your javascript file.

If you have done all of the things above, then you are ready to use this library.

In order to have an animation, add the data-aos attribute to the html tag you want. With this data-aos, your tags now have animations. There are different values ​​in the data-aos attribute, different values ​​mean different animations. Here are some of them :

  • data-aos="fade-up" , for moving-up
  • data-aos="fade-down" ,for moving-down
  • data-aos="fade-right" , for move to the right
  • data-aos="fade-left" , for move to the left
  • data-aos="fade-flip-left" , for flip to the left
  • data-aos="fade-flip-right" , for flip to the right
  • data-aos="zoom-in" , for zoom in
  • data-aos="zoom-out" , for zoom-out

Actually, there are many more data-aos values ​​available. For more complete data-aos, you can visit the official Animate On Scroll website at

I will show you how to use AOS library.

1. Set up standard html tags

this file contains the basic html tags to create a box with the words box 1 , box 2 and so on.

2. Prepare CSS files for basic styles

This file contains the basic styles for box such as background color, padding, margins, and so on.

3. Add CDN code to import AOS library


Add this code inside the head tag


add this code at the very bottom of your body tag.

4. Initialize AOS

add the following code to the javascript file.

after all of the things above is done, the result will be like this:

Keep in mind that you can change the style of the above CSS as you wish. In the example above I only use 4 types of data-aos. You can see more complete documentation on this website:

AOS – Animate On Scroll library using CSS3

To see the implementation of this AOS data on the website, you can visit my website which also uses the AOS library below:

How to animate your own show

Want to know how to turn your ideas into an animated cartoon series?

Do you have a cool creative idea trapped in your head and you’re wondering how to turn your idea into something more?

In this week’s interview, PK member, Peter Richardson, tells the story of how his new project, Spook Squad, went from a book, to a graphic novel and eventually into an animated show.

There are many important lessons inside this story and we’ll break them down for you piece by piece so you can take that big idea you have and turn it into something bigger.

The steps are easy once you know how. And, most importantly, you don’t need to be an amazing artist to get started…because the idea is where it all begins!

How to Turn Your Ideas Into an Animated Cartoon Series

“What I’d say to people with a great idea is to be prepared to take a few risks, be prepared to commit time, be prepared to learn new software, and be prepared to stick with your ideas. ”

Interview Chapters:


Introduction and Overview

Your host, Mitch Bowler, introduces today’s guest, illustrator Peter Richardson, who talks about his 40-year career in the industry and how the idea for Spook Squad, his new project with writer, Roger Hurn, came about.

In this chapter, you’ll hear how their project developed from an initial idea for a children’s book and graphic novel into an animated cartoon series.

Along the way, Peter taught himself how to use animation software such as Moho (Anime Studio Pro), and developed his skills as a storyboard artist by studying the work of other artists he admired.


How did Spook Squad Start to Gain Momentum?

Creating a project is one thing, but what happens next?

In this section, you’ll hear how Peter and Roger took their initial concept for Spook Squad to schools first, picking up an award from children’s literacy charity, The Book Trust, along the way.

You’ll hear how feedback from the kids influenced their ideas, and how both men worked hard to eventually turn this project into a fully-fledged animation series through networking with other artists, agents and publishers.


How did the Idea for Spook Squad Take Shape?

The idea for Spook Squad began on a wet weekday afternoon, when writer Roger got feedback from a young girl in school who’d seen his book.

After taking what she’d said on board, he starting thinking of ideas…and the project started to come to life.

In this chapter, you’ll learn why having a good idea is the most important thing for a successful book or animation…and why you don’t have to be the world’s greatest artist to accomplish this.

You’ll also hear how Peter and Roger have learned to handle rejection over the years, and why self-belief and supportive online communities such as Pencil Kings can help you through any difficult times.

How to animate your own show

Meet the Spook Squad! Illustration by Peter Richardson


What Research did Peter and Roger do for Their Project?

Spook Squad went through several changes before it eventually became an animated series.

Peter and Roger found their initial idea for a book and graphic novel didn’t generate as much interest from publishers as they’d hoped, so a little more research was needed before they could decide which way to go next.

In this section, you’ll hear how an online search for an artist led to Peter and Roger having a stall at Brand Licensing, a large trade show for creatives and the book industry, where they were able to start getting their project seen by the right people.


So, how can you Turn Your Ideas into an Animated Cartoon Series?

Through getting feedback from their target audience, learning from what other artists had done, and networking with the right people, Peter and Roger were finally able to get their Spook Squad project off the ground.

But, how can you do the same? You’ll find out in this chapter.


Where can you Find out More About Spook Squad?

Want to find out more about Spook Squad? In this chapter, Peter lets you know exactly where to see his work and offers stacks of really useful advice from his long-running career as an illustrator in the creative industry.

So, if you’re ready to turn your ideas into an animated cartoon series or start working on that graphic novel you’ve been dreaming about, here’s where you can get started.



Mitch wraps up today’s interview with Peter Richardson and offers his own advice on how you can start turning your creative ideas into reality.

We hope this week’s interview with Peter Richardson has helped you learn more about how to turn your ideas into an animated cartoon series.

Got a big idea of your own? Let us know about it in the comments box below!

People on this Episode:

Links From This Episode:

Thanks for listening to our show! We’ll be back next Wednesday morning 8AM EST.

The Pencil Kings podcast is sponsored by Freshbooks – small business accounting software for artists and creatives.

PS, there is also Pencil Kings content on Facebook, Twitter, Instagram and Pinterest

There’s something special about cartoons.

Cartoon videos have always attracted people young and old. From the earliest Disney classics to the animated shows aired on Cartoon Network and Nickelodeon, the adventures of comic characters grab our attention. We identify with these simplified figures that hint to real people. Somehow, our brain fills the blanks left by the creators.

Even in the professional world, the power of cartoons is known: many companies and organizations use animated cartoon videos to communicate, explain or tell stories to their target audiences.

In the early Disney days, creating cartoons was a timely and strenuous process. It required a fine amount of detail, skill and above else, money. Fast forward to today, and well, creating cartoon videos has never been so simple. Many online video creation tools come with a library of cartoon figures in different styles and allow you to make animated stories in very easy ways.

Here are few simple steps to help you create an animated cartoon video yourself!

Step 1: Use a powerful animation maker

If you’re aiming to make a great animated video, you might as well use a powerful animation making tool. Check out Moovly: an animated video creation tool that is entirely cloud-based. That means you don’t have to download any software, all you need is a web browser and an active internet connection.

So why should you use Moovly to create your animated video?

For starters, unlike many of the other animation makers out there, Moovly has a Free version available. You can sign up here to get started creating your animated videos right away. Moovly has many unique graphical libraries and includes over 1 million free images, sounds and videos you can use in your animations. And if you still don’t find what you’re looking for, you can browse an additional 75 million media objects and purchase images or stock videos at the lowest industry prices.

Step 2: Choose a template for your animated video

Not everyone has the time to create an animated scene from scratch. That’s why Moovly has a range of animated templates that you can use and fully customize for your purposes. But wait, there’s more. As a Moovly user, you also have access to a range of pre-animated “clips”: small scenes created with objects from the many Moovly libraries in different styles.

Pick the clips you like, put them in a sequence and modify their content to fit your story. You can change anything you want in these clips: colors, illustrations, text, sounds, music, size, timing, animation effects….

How to animate your own show

Moovly has many more templates available in many different video styles. If the predesigned templates or clips are not what you’re looking for, you can always start from a blank canvas and build scenes the way you like them . You have full freedom to compose your content in any style , using the millions of graphical and media objects in the Moovly libraries. Just drag and drop them from the chosen library to the video stage:

How to animate your own show

Step 3: Animate and synchronize

As the screenshot above shows, Moovly’s interface is simple and intuitive. Once you have dropped an object on the stage, it also appears in the timeline below. Here you can easily shift, shorten or lengthen the appearance of your object, so you can decide when it appears and disappears in your video. This way, you can easily synchronize objects with each other or with sound, music or voice.

This timeline is also where you will apply animations to every cartoon image, photo or illustration you are using: decide how it appears, how it moves, rotates or resizes, and how it disappears. You have a choice of many animation effects for every object you’re using: fly, fade, bounce, wipe, wedge, pop, slide, flow, move, zoom…

If you like hand-based, whiteboard style animations, you can apply hands to drag, shift, present, write or draw your objects on the video canvas. Choose between hands of different types and colors: black or white, male or female…

Step 4: Add a music track or voice-over

An audio track that accompanies your animated video increases the attention of your audience. Choosing the right song or music can have a significant impact on the success of your video. Is your cartoon video sad? Or is it a happy one? You want to choose a piece of music that reflects and sets the mood.

Also think about supporting sounds for your video: an explosion, a ticking clock, an applause or a whoosh sound for a motion can really bring your video to a higher level. Just make sure the timing of these sounds is perfectly aligned with what you see!

From classical to jazz and pop songs, from soft movie-style background music to up-tempo beats: pick the soundtrack for your video now.

Step 5: Publish, share and download your animated video

Once you have created your video, it’s time to show it to your audience! With Moovly, you can easily download, publish and share your finished animations. From Moovly, you can directly publish your video creations on YouTube, Vimeo, Facebook or the Moovly Gallery. Or download your video in the highest HD quality for playback on your computer, tablet or television screen – whatever you like!

Introduction: How to Create Your Own Anime Like Dragon Ball Z or Bleach, Etc.

How to animate your own show

By divine vipers Follow

How to animate your own show

How to animate your own show

In this instructable, I will show you how to create your own anime. Eg. Naruto, bleach etc.

So pay close attention and follow my lead!! 😀

Step 1: The Planning

To create a successful anime you will HAVE to have a lot of planning made, the first price of planning you will need is the story. This can be anything you like, eg a romantic story of a woman who adventures to find her true love etc.

Another key factor is character design, spend time on this and make it as detailed as possible, be creative and create a character. It can be based off of yourself or friends/family.

The next piece of planning you need is a script. This will determine what happens and is another Key Priority for your anime.

The third plan you will need is a time sheet with a basic description of what will happen in each “shot”. The time sheet is exactly what it sounds like, it is the plan for what happens in the shot and how long t will go on for. (Eg. Shot 1=10seconds, shot 2=10minutes).

Our fourth component is a lot of work, you will have to draw the main key frames you want, the picture used as the thumbnail for this instructable is my 1st key frame. The keyframes can be a rough drawing or you can do extra work and make them perfect, it’s up to you.

Now you should have enough resources to use, so move on to step 2.

Step 2: Re-draw, Perfect and Animate

Next you will want to redraw or perfect your documents and then re-draw the key frames as best as possible, you can trace it or draw by eye. Whatever suits you best. (WARNING: DO NOT ADD SHADING TO THESE NEW DRAWINGS. ALSO, DO NOT DRAW THE BACKGROUND OR SCENERY).

Now you have got the best drawings we can start the actual animation process. To do this you may need an animating wheel or just use a window, this can help you trace or see where your at. What you need to do is draw in between frames, this is called “framing”.

To do this, you get your 2 keyframes and place them on the window like you are going to trace them, but don’t trace them. Add a third price of clean paper to the top of the other two and draw what the character will look like I between the two shots.

(Eg. Paper 1 shows the beginning of a punch.
Paper 2 shows a fully extended punch, you need to draw the mid-punch frame like the picture corresponding to this step).

Step 3: Backgrounds

In most anime, the backgrounds and scenery are most traditionally hand painted using quick dry oil paints, these can be found at most craft stores.

There are many techniques to paint backgrounds but that isn’t what this instructable is for.

So paint them however you like and continue to your next step

Step 4: Compiling

Now you have hundreds of frames and your painted backgrounds, you need to scan them into your computer using a printer scanner or anything you have to get them onto your computer in a high quality.

From here you need to make a colour code for your individual characters, so get the colours and put them on a blank photoshop or Gimp document and label what each colour is (eg. Shirt, shirt shadow etc).

Now you have your colour codes, you need to take the painstaking process of adding it to your individual frames. (Such an easy but long process).

After this you can compile It into an animation if you know how to on photoshop or gimp. (You can learn to do this on YouTube).

Now render it as a gif and save.

Step 5: Creating the Final Cut

Now you have your gif files and the backgrounds, you can take them into any video editing software and layer the gif onto the background. This way the background can be ordered to move when the character does, to make a proper movement. Instead of having false movement. (Walking on the spot etc).

You may need to compile the saved animated files together to create the full video.

Step 6: Audio

All that this step requires you to do is to cast some voices and record them ‘acting’ (voice acting). And then you can edit the audio and add that in the correct place and synchronise the voice with the character.

You may also want some SFX or background music. You can record these yourself or download them from the Internet.

Step 7: Finalising

Now everything is done and the audio and animations are timed correctly to your liking, all that’s left to do is export the final render. Now that’s it! You have made your own anime.

You may want to create something like a logo or thumbnail for the anime. So just draw these if you want or edit them on a computer.

You can upload them onto YouTube or host a site specifically for the anime. You may even want to give it a try on a TV channel. It’s up to you.

How to animate your own showPhoto Courtesy: Zhifei Zhou/Unsplash

Whether it’s for marketing, entertainment or quite often both, video is more popular than ever. While live action certainly isn’t going away, animation in videos is also on the rise, and not just for content aimed at kids. From commercials to funny YouTube videos, there are more and more places where animation is used in videos.

You may be interested in making animated videos but intimidated by the process of making them. If that’s the case, don’t worry — modern technology makes animation easier than ever to pull off, so whether you’re an experienced artist looking to explore a new medium or a complete creative newbie, there are ways for you to begin making your own animated videos.

Write Your Video Script

Before you commit to making the video, you should come up with a vision for what your video will look like and what purpose it will serve. Start by figuring out why you’re making the video, what the message is and who you’re making it for. Then, start crafting the storyline.

How to animate your own showPhoto Courtesy: Brad Neathery/Unsplash

Begin with the hook — an opening image or idea that will win over viewers’ attention and keep them engaged and willing to watch the rest of the video. From there, create the main part of the video with all the action promised in your hook. Finally, if you’re making the video for marketing or business purposes, include a call to action directing viewers to take the next step — whatever you feel that should be.

You might even find it useful to make a storyboard, or a scene-by scene representation of what to happen in the video. Doing so will help you smooth out the details of the video and identify any elements that aren’t contributing to your vision. You can sketch it out yourself or use a computer program to help you. Some animated video tools, like Animaker, even include storyboard tools to make the planning process quick and easy.

Choose the Right Tools

Having an awesome animation program makes all the difference when you’re making animated videos. Like any other project, the quality of the job and ease of the task can be bolstered by having the right tools for the job. Fortunately, many animation programs are free or relatively cheap as well as fast and easy to use.

How to animate your own showPhoto Courtesy: Vyond/Twitter

One program to consider is Vyond. While it’s geared toward professional use in marketing, training and internal business communications, its wide selection of premade templates and voiceover options as well as the intuitive interface could make it appealing to many would-be animators. It does require a monthly fee and offers only limited customization, however, so it may not meet all needs. Alternatively, Animatron offers several animation video programs that are also well-suited for commercial purposes.

If you’re looking for maximum creative freedom and have the technical know-how to pull it off (or the willingness to learn), Adobe After Effects and AutoDesk’s Maya are two animation tools that see wide usage from true animation professionals. Of the two, After Effects is by far the cheaper program — without a license, Maya can cost more than $1,600 a year.

Pick Your Animated Video Style

There are tons of animation styles out there, each with their own pros and cons. It helps to brush up on what’s available and be mindful of what is best suited to the purpose of your video. 2D animation is a common style that creates lifelike motion out of sequential images, although it may seem less impressive than 3D animation. The downside of 3D animation, however, is that it’s often more time-consuming and technical to produce.

How to animate your own showPhoto Courtesy: KOBU Agency/Unsplash

And those aren’t your only options. Whiteboard animation is ideal for explainer videos and anything that does well with minimal visuals. Cartoon animation adds a lighthearted, fun look to your video, while motion graphics are ideal for more serious animated videos that are oriented toward professional purposes.

Once that’s decided, you’re ready to go. Making animated videos can be a challenge, so don’t expect to become an expert overnight. You can probably make something fun fairly quickly, however, and with enough practice, you can make some truly impressive content.

With blank character templates, you can easily create a custom puppet for Adobe Character Animator.

Adobe Character Animator is full of endless opportunities to create and animate any art created in Adobe Illustrator or Photoshop. Character Animator is one of the easier animation programs to use, as it combines live motion-capture with a multi-track recording system to control layered 2D puppets.

This step-by-step guide will walk you through the basics of creating your own custom character using a blank template.

1. Finding a Blank Template

The easiest way to create your first custom character for Character Animator is to take advantage of the free Blank puppet template provided by Adobe. This template will allow you to layer custom character artwork over the template using Photoshop.

The template ensures that all of the required naming conventions for Character Animator are in place, enabling your character to move without any custom configuration.

Get started by downloading and extracting the Blank character from Adobe’s website.

You can create your custom character from scratch; however, this requires some advanced knowledge of the Character Animator requirements, such as required layer organization and naming conventions.

2. Importing Your Puppet Into Character Animator

Once you have your Blank character, it is time to get your new Character Animator project started.

Last week I made a beginner's guide for creating animated stinger transitions. If you didn't see it, here is the link. This week's guide is a little different and in my opinion way cooler.


If you've ever tried to make your own overlays and layouts for your streams, you might know that while OBS has a tonne of options for making great layouts, it doesn't have a lot of built in options for animating your stream. Sources like your camera or your game capture don't move when you change scenes, they're always static. This guide will show you can make OBS animate your sources so that when you change scenes or hit a hotkey, it can grow or move to another position on your canvas with a smooth animation. This is all done thanks to a (relatively) new OBS filter called Motion Effect. (See the video guide for examples).


OBS Studio (of course) ► Download


Download the plugin here

Go to where your OBS Studio install is located (usually in C:/Program Files/OBS Studio or similar)

Unzip the downloaded file directly into the root of your OBS Studio install


There are two methods to animated your sources in OBS and both can be used together.

Via scene transitions

Via an effect filter

Method 1: Via Scenes Transitions

With this method, every source will be animated each time you switch scenes.

In the Scene Transitions section window (If you don't see it, check View > Docks > Scene Transition), click the + sign and select Motion Screenshot

That's it, really

The plugin will work immediately. Once you switch scenes, you'll start to see your sources move. The sources will be animated as follows. Let's say you you are transitioning from Scenes A -> Scene B.

If a source exists on Scene A AND Scene B, the source will be transformed (i.e. the source will move from where it is on Scene A to where it is on Scene B

If a source exists on Scene A but NOT Scene B, the source will zoom out and disappear

If a source does NOT exist on Scene A but it does on Scene B, the source will appear and zoom in

If you want your scenes to animate correctly, you also need to make sure:

The Bounding Box Type of each source is set to No Bounds

The Positional Alignment of each source is the same on Scene A and B

There is only one instance of each source on Scene A and B

The order of the sources is the same on Scene A and B (otherwise you'll get some weird clipping)

Method 2: Via Effect Filters

This method works by adding a Motion effect filter to a scene (NOT a source, this won't work) and then specifying which source to animate. This method is used if you want more granular control over how each individual source moves, whereas in the first method, all the sources move with a predetermined behavior.

Right click on a scene and go to Filters

Click the + sign and add a Motion filter

Select the source you want to animate (e.g. your webcam)

Select how you want the animation to be triggered (either via a hot key or each time the selected scene becomes active)

Select the variation type e.g. if you want your source to grow, select size and if you want it to move, select position (or size and position if you want to do both)

Set your starting size/position and your ending size/position

Set the duration of the animation and acceleration (negative if you want the animation to start fast and slow down, positive if you want it to speed up)

Click OK and you're done (if you selected one of the hotkey trigger behaviors, go to Settings > Hotkeys and search for the Forward and Back filters to set the hotkey you want to use to trigger the animation)

That's pretty much it, just repeat this for every source you want to animate.

Congrats, you're stream is all fancy looking. Try a combination of Method 1 and Method 2 to make a scene that's animated

Note many questions that you might want to ask are already answered here.

Ok, well here is the revival of the old "How do make Gifs" thread. Enjoy!

Requirements for this tutorial:
1) Adobe ImageReady
2) Virtual Dub
3) Internet Explorer 5+
4) A minor knowledge of the windows interface
5) Avatars are 100 pixels wide and 51200 bytes max

Seting up:
1) Make a folder in which you will do all your work in.
2) Make a folder called DONE in which you will save your completed Gifs to
3) I made a separate folder for each character I do and a misc folder each with its own DONE folder for compiled Gifs

Capturing your screenshots: (Virtual Dub)
1) Open the episode you want
2) Press control+g or Edit—>Go to.
3) Use Jump frame at time: XX:XX:XX
First XX are minutes, second XX are seconds, XX are fractional seconds (dont worry about this one)
5) Go to the first frame of the scene you want to capture and press the MARK IN button.
(At the bottom of the screen the last set of buttons to the right, a black left and right arrow)
6) Go to the last frame of your scene and press the MARK OUT button kinds looks like _>
7)File —–> Save image sequence
8) Choose the location of the folder you made before.
9) Set number of digits to 3, just to be safe (the number of digits wont affect anything but if you only choose 1 digit and your animation numbers in double digits you will get problems later on)
10) Name the files and push OK
11) Wait for it to save your screnshots (the little window in the middle of the window will disappear when its done.

1) Open ImageReady
2) File —–> Import ——> Folder as frames
3) Choose the folder you saved your screenshots to
4) It will load all the pics in order as frames
5) Image ——> Image size
6) Change width to 100, most likely its on 640
7) If you save it as it is now the file will be the right dimensions and you will have an animated gif but it will most likely be too big, you might also want to do some more editing.
8) At the bottom of the screen there is a wide window that has all the frames in separate thumbs.
9) Delete frames to decrease file size
10) If you select a frame and select the new frame button under the thumbs it will make a new frame and in it will be the same pic as the one you had selected before (usefull for loops)
11) Also use the rectangular marquee to select the area you want to show if you want to show a certain part.
12) [b]Image ——> Crop.
13) Cropping and deleting frames (click image then trash can) really makes your gif smaller
14) If you did that and its still too big, make your width smaller, try not to go under 75 then it gets too small and hard to see.
15) Crop BEFORE sizing down to 100
16) When your done go to[b] File ——> Save Optimized Image As
17) Save it in your DONE folder.[/color]

Useful Tip

This is one of my favorite features about ImageReady. You can basically have the program "remember" what you do, sort of like teaching it how to do things. I use this to have it "remember" how I did my borders so I can just click the play button and it will do it automatically for me, its very useful and saves you a lot of time:

Locate the window that has "Layers" tab in it

1) Click on the "Actions" tab, to the right of the "History" tab.

2) Click the "Create new action" button. It looks just like the new layer button.

3) Name it, when you press enter you will see a red dot (recording)

4) Just about anything you do will be recorded, make a border and hit the stop button. (to the right of the red dot and the left of the "Create new action" button.

5) Thats all there is to it! Now when you click the play button, it will imitate exactly what you recorded, performing each step in sequential order. click the ">" and it will drop down all the actions it does. You can alter each action to adjust it.

I made an action for "1 Pixel Black Border" "2 Pixel Black Border" "1 Pixel Foreground color" and so on. This REALLY saves you alot of time. I also made one for the Auto levels/contrast feature. I selected layers and did it like 50 times, doing the process to layer 1, clicking the layer above it and doing the same process again, untill I hit a large number of layers. Now instead of doing Auto levels/contrast to every layer I just click play on this bad boy and usually the whole animation gets done in a second, a miracle action

Executing simple Java code in Processing that creates fun, entertaining, and useful animations.

How to animate your own show

  1. Introduction
  2. Processing
  3. Coding
  4. Example
  5. Summary
  6. References

From my article you will learn two main takeaways:

1. What the Processing software platform is.

2. How to execute code to create an entertaining and beautiful animation.

You do not need to be an expert coder or software developer to create awesome visualizations. In this tutorial and outline, there are several ways to show off what you can do with a little bit of code and a little bit of Processing magic. All of the principles from this article can be applied to visualizing data science initiatives as well. Ultimately, you will be able to present a moving animation; an infographic, a funny cartoon, or a story with powerful visuals. This tool can be used for explaining complex data science results to nontechnical uses through the use of easy to digest visualization and animation.

The example in this article is specifically displaying a sailboat going through a thunderstorm on the ocean. Charts, graphs, and maps, akin to Excel, Tableau, or Google Data Studio can be executed in Processing as well. To learn more about Processing read below, as well as further explanations of the code used, and resources for more code. Finally, if you would like to skip to the animation at the end, click on the video.

Processing [3] is a software that not many people have heard of but is extremely valuable, and of course, fun to use. It is considered a sketchbook for coding unique visualizations. These visuals can be considered art even, and because the code is written line by line by the user, the number of creations are endless. Mainly composed of Java code, the user creates programming classes and voids that inherit from one another, which will ultimately create shapes that move and become animated.

The great part about Processing and Java is that you do not need to be an expert data scientist or software engineer to use this tool.

Because it is open-source, meaning there is tons of available information and code out there to use, you can find templates, tutorials, and ideas, right on their site that allows you to make those same visualizations and animations. Once you get used to it, too, and learn from it, you can then add your own code and spin to create a personalized output to share.

How to animate your own show

If you are interested in the code itself, read here; if not, keep scrolling to see what the finished product looks like, as well as information on usable templates and examples.

Lightning Animation

I will outline one of the classes used in the final visualization of this article here. The lightning class is a yellow, animated shape that will hit the boat in this rainstorm. It is a class that includes the color, position, and shape coordinates of the object. As you can see, there are several vertexes, which are the positions of the X and Y coordinates, ultimately serving as the outline of the lightning shape. You fill the lighting outline with that same color so that it looks completely solid. The code [6] below, is what creates the lightning shape:

The above code refers to a specific shape, however, there is a certain template or format that you can follow to develop your first, simple animation. The usual template of code is:

  • void setup() — the size of the shape
  • void draw() — the color of the background

There are several other parts of Processing that are unique, like mouse-clicked, which means when you click your mouse this X animation will occur.

To find an abundance of examples to practice with, OpenProcessing[5] compiles a unique list on their website.

This code [6] is some of the code used to create the animation in the video. It is quite comprehensive but is a beneficial way to learn how to include different colors, shapes, and animations.

The final product. Here is the animation [7]. After executing the code, or ‘hitting play’, the sailboat will start moving in the rainstorm, followed by some damage in the boat from the strike of the lightning, and will continue moving to the right on the water, also becoming closer to the moving windmill:

Processing can seem intimidating at first, but with the use of code samples, examples, and tutorials, you can learn to animate pretty much anything you want. Whether it is abstract art, a chart, a comic book-like animation, or a boat sailing through the water in a storm, Processing allows users to express their creativity. With tools like Tableau being the frontrunner of visualizations, this software proves to be a unique skill set you could employ as a part of your resume, education, or job, especially as a data scientist and even a software engineer. I hope you found this article interesting, thank you for reading! If you have any questions, feel free to comment below.

NOTE: This method is tested and it works on CM7 ROMs and AOSP ROMs. I don’t guarantee that it will work for stock ROMs (The ROM that came with your device)!

Hi guys!
Today, I’m going to teach you how to make your own boot animations. Please read this thread carefully to the end, in order to succeed in making your boot animation.

-A photo-editing program (GIMP and Photoshop are the best), which can save pictures in .png format
-A text editor (everyone has that)
-An archive-managing program (Power Archiver, WinZip), that is capable of making .zip archives

1. Create part0 and part1 folders (in this folders, the frames of the boot animation are stored. Usually, there are only 2 parts in a boot animation, but you can add as many as you want. The frames in the part0 folder are usually repeated once, and the frames in part1 folder are usually looped several times, or infinite.)
2. Draw every frame of your boot animation manually (save every frame as you do it. Save the first one as 10001.png, the second one as 10002.png, and so on. Save them in the part0 and part1 folders – the frames in part0 folder will be showed only once, and the frames in part1 folder will be looped. But, you can change that if you want. Changing the looping property will be discussed in the following steps. WARNING: ALWAYS SAVE THE FRAMES IN .PNG OR .JPG FORMAT! )
3. Make a desc.txt file in the directory where the part0 and part1 folders are and edit it as following:

(The numbers 320 and 480 is the resolution of your boot animation. Change them as you want. The number 30 means the speed of the animation. Speed set to 30 is good for me. Then, the "p 1 0 part0" property means that the frames in part0 folder will be repeated once – you point that with the first number in the "p 1 0 part0" property, which in this case is 1. The second number is the delay between loops, and it’s expressed in milliseconds (1000ms = 1s). I’ve set it to 0 because I don’t want to be any delay between my loops (p 1 0 part0). And last, but not least, you set the folder with the folder name – in this case is part0. Then, you type the property for the part1 folder – that’s "p 0 0 part1". The first "0" means that the folder will be looping infinite times, the second "0" means there’s no delay between loops, and then we set the folder to part1. Note: if you have more folders, you’ll have to write properties for them too! WARNING: DON’T FORGET TO LEAVE AN EMPTY LINE AT THE END OF THE DESC.TXT FILE! )
4. Compress the folders and the desc.txt file in a zip file ( WARNING: MAKE SURE YOUR COMPRESSION METHOD IS STORE! OTHERWISE, THE BOOT ANIMATION WON’T WORK! )
5. Open your new boot animation and check the folders, if there are Thumbs.db files. If there are Thumbs.db files in your boot animation, delete them from the archive.
6. Install your boot animation on your device with one of the following methods:

Root Explorer method:
1. Rename your boot animation to bootanimation
2. Put it on your SD card
3. Open Root Explorer and copy to /system/media. This will replace the existing boot animation
4. Reboot your phone

ADB method:
1. Make sure you have downloaded android sdk
2. Put android sdk in C:\
3. Set the directory of command prompt to C:\android-sdk-windows\platform-tools. Click here for a video tutorial.
4. Rename your boot animation to bootanimation and put it in C:\android-sdk-windows\platform-tools
5. Open cmd
6. Type in order:
-adb remount
-adb push /system/media/
-adb reboot

7. Enjoy your new boot animation!

Note: It’s far easier to create and install boot animations with my program Boot Animation Factory. Oh, and you can preview them on your computer too!

How to add sound (all courtesy of colpophage)( UPDATED!! ):

2. Place in /sdcard

3. Run terminal emulator, and execute the following:
cd /sdcard

4. Use a rooted file manager and navigate to /system/bin, and verify that there is now a file called bootsound there, and it has 777 (rwxrwxrwx) permissions. Modify the permissions to 777 if needed.

Explee is the application that allows you to create powerful and efficient animated video. Captivate your audience going straight to the point.

Animated video made with Explee

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What is Explee?

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The power of animated videos

Create and present animated videos everywhere

Explee is a cloud based animated video app, meaning you can create and display your animated videos from your laptop, tablet or smartphone and always have the latest version of your work at your fingertips.

What our customers say

“Through Explee video we discovered a wonderful teaching aid, allowing the restoration of the main messages in a very innovative and dynamic way. Collaboration was a real success!”

Anne Francin, Havas Event

“If you are a company, and need to explain your ideas – just use Explee, it is a no brainer! By putting their video on the front page, on the first day we increased our conversion rate by 16% with the users watching it first!”

Clément Cazalot, DocTrackr

“Video is a powerful teaching tool. When Google needed to highlight the main findings of a study, we immediately thought about Explee. They created a funny video making the key message of the study understandable to all.”

Elisabeth Bargès, Google

All the Tools to Make Your Social Media Fun With Animation

5,000+ Pre-Designed Animated Layouts

Design Animated Graphics with Objects

Create Motion Graphics with Backgrounds

Upload Own Footage

One-Click Switch Between Formats

Four Animated Formats

How to animate your own show

Easy Editing Options

Animation can feel intimidating, but with VistaCreate it’s easy! Add text and design elements, use backgrounds, adjust transparency, move items between layers, and more

How to animate your own show

Video Library

Use stunning video footage to make your design even prettier – explore 3,000+ stock videos for any purpose.

How to animate your own show

Free Animation Maker

Not sure about animation? Dip your toes with our free animated format Square Video Post – make your own animation in VistaCreate and see it maximize the reach of your content online.

Get full design power with

Creative assets

  • Use 50K+ templates without any download limits
  • Access 50M+ royalty-free photos, videos, and vectors
  • Create with premium music, fonts, backgrounds, and objects

Product features

  • Invite up to 10 members to a team account
  • Create an unlimited number of Brand Kits with colors, logos, and fonts
  • Use unlimited storage to keep your files

How to Make Animated Graphics in VistaCreate

Choose an animated format

Pick one of the four animated formats in VistaCreate: Square Video Post, Instagram Video Story, Video Full HD, Facebook Video Cover.

Pick a template

Browse animated templates or use search to find the right design for your purposes.

Customize the design

Add your text, edit design elements, add or remove animated objects or background.

Download and use!

Download your finished animated design as an .mp4 file or share to social directly via VistaCreate interface.

How animation can improve my visuals?

Animation makes it easy to tell a story or illustrate your message more effectively and within a shorter amount of time. It improves content performance and helps attract wider audiences to your social media pages. Audience has an easier time consuming information in this simple form.

How can I resize my design?

Resizing is super-easy in VistaCreate. Find the Resize button, while on the artboard, on the upper right corner. Then choose the size that suits you best. Nothing vanishes, so don’t worry, all the progress you’ve made so far will be just transferred on a canvas with new dimensions. Everything else will stay in place. So after your design is resized, just move objects around a bit to place them neatly according to the new dimensions.

How to transform design objects?

Objects tab in the menu on the left contains various elements for making your designs more individual. These are shapes, lines, borders, icons, etc. To add a new object to your design, please choose a suitable element on the left and click on it or drag it on the canvas. Use the Delete button in the editor or the Backspace button on your keyboard or just drag the object beyond the artboard to remove it. Note that illustrations and icons can have more than just one color, and such a feature lets you modify colors up to your needs provided that there are no more than 4 colors used.

How do I adjust the transparency of my graphic designs?

Start by selecting an item. Next, click on the Transparency icon in the pop-up editing menu on your art board. Then, use the scroll bar to set a transparency level, or type in the desired transparency ratio manually. Watch the video tutorial here .

Animation is here and there, commonplace in movies, cartoons, and the Web. You can see multiple 2D and 3D animation projects and characters anywhere, so it’s still too early to say that 2D animation is less popular or less common than 3D. 2D artists enjoy a great demand in the labor market, so no matter whether you want to make some DIY 2D animation for your own use or seriously consider starting a career in this area, this article will be of high value for you, as it lays out the first steps of 2D animation creation.

Where to Start if You Have no 2D Animation Experience?

Crafting some 2D animation is not an easy task to complete for a person with no practical experience and theoretical knowledge in the field, even if you are creative enough to do visual art. The basic skill set with which you should start includes some hand drawing mastery and knowledge of basic 2D animation techniques. It’s also desirable that you buy some more or less serious hand-drawing equipment and train for some time before proceeding to creation of your 2D animation in software.

How to animate your own show

Learn more about:

Hand-drawn 2D Animation

This approach takes much more time and effort than computerized 2D animation does, but it still possesses the charm and magic of old-school animation studios. So, many people actually continue doing animation this way, both for pleasure and for commercial purposes. To make an animation piece, take a much paper and pencils/markers/crayons. Draw an image, capture the frame, and then draw it again with tiny changes to capture a new frame. You can also make characters of clay; in this case, you won’t need to redraw your image every time to capture another frame, only needing to move the character or its part.

How to animate your own show

https://, here you will find both valuable information and expert advice and assistance in all matters related to 2D animation.

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Which program and how can I make a 5 minute anime on these programs?

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1 Correct answer

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are you making a video? an interactive animation? something else?

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we are making a regular anime show, what do you mean by interactive animation?

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if by a regular anime show you mean a video, check premiere pro.

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And How would I do it in that program?

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if you want to learn adobe program like premiere, google tutorials.

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Would you mind helping me?

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help you with what?

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I am using animate

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How can I make a Japanese quality anime in animate?

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i’m not sure what you’re asking (or maybe i am but can’t grasp your expectations), but for any general knowledge question, use google to search.

for specific issues, the adobe forums can be helpful.

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dam, hes in for a journey

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That’s a really broad question. Short answer is storyboard it, so you know what happens in each shot. Draw your characters in Animate. Animate them. Output to desired format.

The long answer is more like something you’d need to take a class or watch a bunch of videos to learn.

Here’s a link to free tutorials from Adobe Animate: Animate CC tutorials. You might also want to check out

If you have specific questions once you get started, you can post them here in the Animate CC Forum.

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How would I story board it, and how do i draw a complex character in animate?

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A storyboard is a like a rough draft. You can draw it on paper. It’s not required, but it’ll help you figure out your shots. Do you have a script?

Complexity in your character depends on what you want it to. If you’re just starting out, I’d recommend making it as basic as possible. You could make it Speed Racer-style with still images animated using camera moves with the Animate’s new virtual camera Use the virtual camera in Animate CC.

Add complexity by syncing your audio to mouth positions using the new Frame Picker Create symbol instances in Animate CC (scroll down to Frame Picker).

There’s a lot more you can do, but you could do a short animation with just these basics.

I’m writing software in Python. I need to embed a Matplotlib time-animation into a self-made GUI. Here are some more details about them:

1. The GUI

The GUI is written in Python as well, using the PyQt4 library. My GUI is not very different from the common GUIs you can find on the net. I just subclass QtGui.QMainWindow and add some buttons, a layout, .

2. The animation

The Matplotlib animation is based on the animation.TimedAnimation class. Here is the code for the animation:

This code produces a simple animation:

How to animate your own show

The animation itself works fine. Run the code, the animation pops up in a small window and it starts running. But how do I embed the animation in my own self-made GUI?

3. Embedding the animation in a self-made GUI

I have done some research to find out. Here are some things I tried. I have added the following code to the python file. Note that this added code is actually an extra class definition:

What I try to do here is embedding the CustomGraph() object – which is essentially my animation – into a FigureCanvas.

I wrote my GUI in another python file (but still in the same folder). Normally I can add Widgets to my GUI. I believe that an object from the class CustomFigCanvas(..) is a Widget through inheritance. So this is what I try in my GUI:

It works to some extent. I get indeed a figure displayed in my GUI. But the figure is empty. The animation doesn’t run:

How to animate your own show

And there is even another strange phenomenon going on. My GUI displays this empty figure, but I get simultaneously a regular Matplotlib popup window with my animation figure in it. Also this animation is not running.

There is clearly something that I’m missing here. Please help me to figure out this problem. I appreciate very much all help.

How to animate your own show

Public access television is non-commercial airtime made available to the public, free of charge. The only requirement to utilize public access, is that you live in the community where the show will be produced. Most public access facilities offer training in shooting, audio and editing, and provide all the equipment you’ll need.

While the law no longer requires that cable companies air public access programs, a certain percentage of cable revenue in any market must go to the host city or municipality. A portion of this money goes towards public access television, so most markets (even small ones) have a public access channel and a modest studio.

Does producing and broadcasting your own public access TV show sound enticing to you? This article will tell you how to get started.

The first step is to contact your local public access station and sign up for an orientation class. Most facilities have ongoing seminars and continuing education to help you increase your production knowledge. If you have questions during a shoot, a staff person is usually available to help you.

Once you finish the orientation and get tested on the equipment, you’re ready to produce your show. Usually, you must submit a finished program to the public access facility before it airs so someone can view your tape and make sure it fits the station’s guidelines. Once approved, you will receive a time slot for your show to air.

Remember, your program has to be non-commercial; that means you cannot say or show phone numbers, dates of events, prices or store names within the show itself. You can put phone numbers at the end of the show, typically for no longer than 10 seconds. Anything longer than that is considered advertising.

Everything You Need

If you have no experience with video or TV production, public access can be a great place for you to start. At most public access stations everything is provided for you–a studio for shooting, editing facilities, digital video cameras for location shooting, computer editing systems, microphones and audio cables, dressing rooms and more. This is a big help for a beginner or a person that does not have equipment.

Although most studios now have well-maintained digital equipment, this is public access, so don’t necessarily expect cutting-edge equipment. They will, however, provide everything you need to shoot and edit a program.

Other producers are usually available to crew for you, and in turn, it is expected that you will crew for them. Most facilities have a book that lists people who are certified and available to work on a production crew.

Different Time, Same Channel

Depending on your city, you may have to wait for a time slot before your program can air. And, you don’t always have the option of choosing the time slot you like.

Typically, you will not have a time slot for more than 13 weeks, so it can be hard to build an audience to follow your program. You may be on Saturday at 8 p.m. and then moved to Wednesday at 7 a.m. Your 8 p.m. audience will wonder where you went. You cannot advertise the move in advance, because you won’t know where you’re going until the move has been made. There is typically nothing you can do about this. The facility has to make space for new producers.

If you are in a facility that has a lot of producers, you may be asked to go off the air (if your show has been airing for a long period of time), to give new producers a chance.

The Golden Rule

Each station will have its own rules and regulations about the use of equipment, crew and timeslots. Check with your local access station for specifics. However, there is one guideline to which all public access programs must adhere: You cannot make any money from the show.

The station staff will watch your show carefully. If they find that you’ve produced a commercial show, you can be banned from having a show, or using the facilities and editing equipment.

You’ve Got Access

The opportunity is there for you to take your own program to the airwaves. Despite some restrictions and scheduling irregularities, managing your own public access time slot is a wonderful opportunity.

After you create a symbol, you can create instances of that symbol throughout your document, including inside other symbols. When you modify the symbol, Animate updates all instances of the symbol.

You can give names to instances from the Property inspector. Use the instance name to refer to an instance in ActionScript. To control instances with ActionScript®, give each instance within a single timeline a unique name.

To specify color effects, assign actions, set the graphic display mode, or change the behavior of new instances, use the Property inspector. The behavior of the instance is the same as the symbol behavior, unless you specify otherwise. Any changes you make affect only the instance and not the symbol.

Create an instance of a symbol

Select a layer in the Timeline. Animate can place instances only in keyframes, always on the current layer. If you don’t select a keyframe, Animate adds the instance to the first keyframe to the left of the current frame.

A keyframe is a frame in which you define a change in the animation. For more information, see Insert frames in the Timeline.

Select Window > Library.

Drag the symbol from the library to the Stage.

If you created an instance of a graphic symbol, to add the number of frames that will contain the graphic symbol, select Insert > Timeline > Frame.

Apply a custom name to an instance

Select the instance on the Stage.

Select Window > Properties, and enter a name in the Instance Name box.

Each symbol instance has its own properties that are separate from the symbol. You can change the tint, transparency, and brightness of an instance; redefine how the instance behaves (for example, change a graphic to a movie clip); and specify how an animation plays inside a graphic instance. You can also skew, rotate, or scale an instance without affecting the symbol.

In addition, you can name a movie clip or button instance so that you can use ActionScript to change its properties. For more information, see Objects and classes in Learning ActionScript 3.0. To edit instance properties, you use the Property inspector (Windows > Properties).

The properties of an instance are saved with it. If you edit a symbol or relink an instance to a different symbol, any instance properties you’ve changed still apply to the instance.

You can make a symbol instance on the Stage invisible by turning off the Visible property. Using the Visible property provides faster rendering performance than setting the symbol’s Alpha property to 0.

The Visible property requires a Player setting of Flash Player 10.2 or later and is only compatible with movie clip, button, and component instances.

Select the instance on the Stage.

In the Display section of the Properties panel, deselect the Visible property.

Each instance of a symbol can have its own color effect. To set color and transparency options for instances, use the Property inspector. Settings in the Property inspector also affect bitmaps placed in symbols.

When you change the color and transparency for an instance in a specific frame, Animate makes the change as soon as it displays that frame. To make gradual color changes, apply a motion tween. When tweening color, you enter different effect settings in starting and ending keyframes of an instance, and then tween the settings to make the instance’s colors shift over time.

How to animate your own show

How to animate your own show

If you apply a color effect to a movie clip symbol that has multiple frames, Animate applies the effect to every frame in the movie clip symbol.

Adjusts the relative lightness or darkness of the image, measured on a scale from black (–100%) to white (100%). To adjust brightness, click the triangle and drag the slider or enter a value in the box.

Colors the instance with the same hue. To set the tint percentage from transparent (0%) to completely saturated (100%), use the Tint slider in the Property inspector. To adjust tint, click the triangle and drag the slider or enter a value in the box. To select a color, enter red, green, and blue values in the respective boxes, or click the Color control and select a color from the Color Picker.

Adjusts the transparency of the instance, from transparent (0%) to completely saturated (100%). To adjust the alpha value, click the triangle and drag the slider or enter a value in the box.

Separately adjusts the red, green, blue, and transparency values of an instance. This is most useful to create and animate subtle color effects on objects such as bitmaps. The controls on the left let you reduce the color or transparency values by a specified percentage. The controls on the right let you reduce or increase the color or transparency values by a constant value.

The current red, green, blue, and alpha values are multiplied by the percentage values, and then added to the constant values in the right column, producing the new color values. For example, if the current red value is 100, setting the left slider to 50% and the right slider to 100% produces a new red value of 150 ([100 x .5] + 100 = 150).

The Advanced settings in the Effect panel implement the function (a * y+ b)= x where a is the percentage specified in the left set of boxes, y is the color of the original bitmap, b is the value specified in the right set of boxes, and x is the resulting effect (between 0 and 255 for RGB, and 0 and 100 for alpha transparency).

You can also change the color of an instance using the ActionScript ColorTransform object. For detailed information on the Color object, see ColorTransform in ActionScript 2.0 Language Reference or ActionScript 3.0 Language and Components Reference.

To display a different instance on the Stage and preserve all the original instance properties, such as color effects or button actions, assign a different symbol to an instance.

For example, suppose you are creating a cartoon with a rat symbol for your character, but decide to change the character to a cat. You could replace the rat symbol with the cat symbol and have the updated character appear in roughly the same location in all your frames.

Assign a different symbol to an instance

Select the instance on the Stage, and select Window > Properties.

Click the Swap button in the Property inspector.

Select a symbol to replace the symbol currently assigned to the instance. To duplicate a selected symbol, click Duplicate Symbol and click OK.

Duplicating lets you base a new symbol on an existing one in the library and minimizes copying if you’re making several symbols that differ slightly.

Replace all instances of a symbol

Drag a symbol with the same name as the symbol you are replacing from one Library panel into the Library panel of the FLA file you are editing and click Replace. If you have folders in the library, the new symbol must be dragged into the same folder as the symbol you are replacing.

To redefine an instance’s behavior in a Animate application, change its type. For example, if a graphic instance contains animation that you want to play independently of the main Timeline, redefine the graphic instance as a movie clip instance.

Put aside 14 minutes and Terry Gilliam, the legendary Monty Python animator, will show you how to make your own cutout animations. Gilliam started out his career as an animator, then moved to England and joined up with Monty Python’s Flying Circus. For years, he worked as the group’s animator, creating the opening credits and distinctive buffers that linked together the offbeat comedy sketches.

If you’ve never taken a good look at his work, you will want to spend some time with The Miracle of Flight from 1974, or this animated sequence, Story Time, from 1968.

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Comments (5)

Terry Gilliam is one of a kind. No one has ever been on the same page as the man.

The joy of the man with his cutouts is sheer inspiration. :)) Amazing Terry Gilliam, such a wonderful artist.

This dadaist approves. Genius is as genius does …

One of the most underrated geniuses of the PYTHON group. I love his work. All of it! The animation the directing and his stand in characters such as Patsy in the Holy Grail. He has one of my dream jobs! It’s one of the miracles of the internet that we can feel as if we are actually sitting in a room with him watching him work. Man would i love spending a week working with him! I bet it’s a blast! When you weren’t laughing too hard to get some actual work in that is. I wonder what type of camera he liked best and/or has he switched to digital now and how that is done. Thanks for the lesson Terry!

Wonderful. Wish I had seen this clip when I was a child ( if that was possible.)

After we take pictures, we either make a scrap book or upload them to our favorite social networking sites so we can share them with all our friends and family.

Did you know that you can actually add some effects to your photos to create a unique and fun new way to share them? What if you can make your photos sing? Or talk? What if you can animate your photos easily?

Here at Bit Rebels, we love sharing cool applications that can help you customize and personalize your photos before you share them! Here are some applications that will help you create talking and animated photos! This is so much fun! The only limit will be the limit you place on your own creativity!

Fotobabble – lets you create talking photos in two clicks. Simply upload a photo and then record your voice directly through your computer to create a talking photo. You can easily share it by e-mail, Facebook, Twitter or embed it into a blog or website. It’s free and all completely web-based. No software to download, just register and get started in seconds.

PQ Talking Photos – PQ Talking Photo let you convert any photo into a talking character – with just a few clicks. Great for your blog, photo album or Facebook. Make funny greeting cards to surprise your friends. Make a pet’s talk show just like what you’ve seen in Hollywood movies. The only difference is that you now can put your own animals into the show.

Photosmasher – Allows you to animate your photos easily! How fun! I included videos too! There is a step by step guide below.