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How to animate with pivot stickfigure animator

Pivot Stickfigure Animator, is a Delphi-designed animation program for stick figures that works in 2D (two dimensions). Created by Peter Bone in 2004 (beta version), current software engineer, PhD.

History

Pivot Stickfigure Animator was the first software designed specifically for stick figure animations.

Peter Bone was at university studying a PhD in software engineering when he created the project in 2004 at the request of his brother, who needed a program (software) that could create animations with stick figures, had a simple and friendly look and with a easy access to tools. The proposal was to make it possible for anyone to create an animation in an easy and practical way.

The difference of other animation programs that existed at the time was that Peter Bone had created the possibility to move an object and / or a character on sticks, keeping its proportion constant and still being able to adjust the angle, size, color and positioning of each image. separately, thus making the entire animation process faster and simpler.

Most used themes

The most found themes revolve around fights, inspired by anime and cartoons, comedy, music videos and even educational.

Communities

There are a huge number of animators around the world, who usually come together through local forums (from the same country) to share animations, sticks, arts, add-ons and information about the program. Some of them are:

  • The Dark Demon – http://thedarkdemon.com/
  • Droidz – http://www.droidz.org
  • Stickpage (some artists) – http://www.stickpage.com
  • StickLand (Current Brazilian pivot animation server) – https://discord.gg/xFXw7vW

Largest Events

Certainly one of the biggest events in the community are collaborations, known as Collabs by the community. Among the most famous are DDC (DarkDemonCollab), BloodCollab, PivotBrasil Collab and the most recent Pivot5 Collab.

Curiosities

It is a program recommended by public and private schools for educational projects.

Very confused as a game, it is an animation program just like Blender or Flash, although in 2D.

Some animators became famous in forums and on their YouTube channels, are examples: Senzo, OlixFlix, Bahamut, Lkpb, Claudinho, ipwnall, Senzo, Lemon, DD15x (Zara or ▲), Cressel, Maykon, TRGG, Dr.Hank, Yoh , Elmo, AnimatorTV, Acid, Jojishi (pivotpro) among other great animators.

Only two Brazilians managed to reach the maximum rank of the English forum TheDarkDemon, being DD15x (Zara or ▲) and OlixFlix.

Among the memorable mascots created by the pivotal community are: Inifnity, DarkBert, Wu, OmegaBert, Tripod, Boxor and etc.

Version 5 of the software is already under development according to an interview given by Peter Bone, for the Pivot5 forum.

Pivot Dictionary

As in any large community, jargon has also been created as to what is used. Here are some of them and their meanings:

Introduction: How to Animate a Run on Pivot Stickfigure Animator.

How to animate with pivot stickfigure animator

By ThisIsntWhoYouThinkItIs Follow

How to animate with pivot stickfigure animator

How to animate with pivot stickfigure animator

How to animate with pivot stickfigure animator

Hello! Today I am going to show you a simple run in Pivot Stickfigure Animator, if you couldn’t guess already.

Step 1: The Starting Pose.

The starting pose is the most important of the run. Why? How else would you start the run? You NEED the starting pose. The starting pose should be a simple running type stance.

Step 2: The Start of the Run.

To start your run, you want to start making the front leg move bag, and the back leg move forward. The same goes for the arms, you want to move the front arm backwards and the back arm forwards. Be sure to keep the head in place, and to move the back joints so it flows with the run.

Step 3: The Build Up.

For this frame, you want the legs to start to cross. The back leg coming forward, and the back leg into a pose that makes it look like its going to spring out. You should also start to cross the arms at this point. Front arm back, back arm forward.

Step 4: The Build Up: Part 2.

In this frame, you want the front (now back) leg to be in a slanted stiff kind of pose. This leg is what will make the ‘hop’ in the run. The back (now front) leg should be ready to spring out to land the ‘hop’. The arms should be crossed over now.

Step 5: The 'Hop'.

This is where that miniature ‘hop’ I talked about should happen. The back leg should be starting to bend back into the air, and the front leg should be stretching out into that landing. The front arm should be coming up from the crossing, and the back arm should be going back behind the figure.

Step 6: The 'Hop': Part 2.

The stick man should be flowing into that landing, but not quite yet. Bend the back leg backwards a little bit more, and move the front leg into a ready landing type pose. The front arm should continue to move forward, and that back arm should continue to move backwards.

Step 7: The 'Hop': Part 3.

And just a little tiny bit of movement, just move the front limbs forward, and back limbs back.

Step 8: The Landing Process/ Starting Over.

In this frame, you should start to move the front leg downwards toward the ground, and start to bring the hind leg forward. You also want to bring the front arm back, and the back arm forward.

By this frame, to complete the loop, you should follow the steps until now.

Step 9: The Final Product.

Now this is a thing that takes practice to do. So good luck, and have fun. 🙂

How to animate with pivot stickfigure animator

Sometimes the simplest programs are the most effective, and Pivot Stickfigure Animator is a case in point. It’s a free application that’s quick to install, getting students animating in no time.

The program is based on the principles of frame-by-frame animation, using stick figures to show how it works. The software comes with a range of pre-designed stick figures, covering everything from people to horses and elephants, and students can easily create their own using the Stickfigure Builder too.

Figures are constructed from lines and circles, and each line and circle has a number of pivot points for connecting other lines and circles. These figures can be imported into the scene ready for animation or shared with classmates for use in other projects. Colours can be customised, and you can import custom backgrounds, so there’s no reason to end up with only black-and-white scenes. In fact, there’s plenty of scope for students looking to expand their projects further.

How to animate with pivot stickfigure animator

Recording involves the standard process commonly found in most 2D and stop-motion packages: simply move the lines and circles that comprise the various limbs and body parts of your stick figures, capture a keyframe, and move on to the next. Animations can be saved in their native format for editing later, or exported as an animated GIF to use on web pages – or edit in another package.

There are signs that this isn’t a commercial package. The interface is dull; some colour would lend it clarity and more appeal to younger users. The feature set is limited, but then this isn’t a package for professional-quality animation.

Instead, the almost self-explanatory workings and minimal icons mean that anyone can use Stickfigure Animator and create something cool and interesting. Plus, with a little imagination, both students and educators can produce more complex work, while having plenty of fun along the way.

Bored on a Sunday and want to have some fun? If yes, then you should try out the fun app called ‘Pivor Animator’.

How to animate with pivot stickfigure animator

Pivot Stickfigure Animator is a fun application that is made for computers which are running the Windows OS. The function of this application is to help people easily make stick figure animations by controlling the motion of the stick figures in every frames. The figures presented to you are composed of nodes for each ‘joint’ in the figure. You can move these joints and save a frame for each change. A user can then specify the time between each frame, the color of the figures, along with the dimensions of the resultant GIF animation.

To get started, you should download and install the app’s setup file which is sized at nearly 2 MB. Once the application is setup, you can open it to find the default stick figure already present – a stick figure man.

How to animate with pivot stickfigure animator

The yellow dot in the center can be used to click-and-drag the man around. The other red dots are nodes that you can click-and-drag to animate the figure’s motion. After each change in motion, you can click on the ‘Add Frame’ button in the bottom left corner of the app to save the frame. New shapes and figures can be added to the animation anytime you want. These new shapes are also stick figures and they can be made from within the app.

How to animate with pivot stickfigure animator

You can fully customize your animations by the colors you use for your figures. Additionally, you can add backgrounds against which your figures are animated.

How to animate with pivot stickfigure animator

Once you are done making changes to your animation – or even before – you can select the time spent on each frame. The ‘Play’ and ‘Stop’ button in the left panel let you preview your animation before you finalize it. When the time comes to finalize your animation, you can specify its dimensions i.e. its width and height in pixels.

How to animate with pivot stickfigure animator

Works that are in progress can be saved as files of the “PIV” file extension – the app’s own. Finished works can be exported into the GIF file format and then used where you want online or in your projects.

How to animate with pivot stickfigure animator

With this handy app, creating GIF animation for stick figures was never easier. Whether you want such an animation for a project of yours or you just want to have fun, this app shall not disappoint.

Pivot Stickfigure Animator is a tool that will allow you to create Stickmen animations in GIF format. Download Pivot Stickfigure Animator free on your PC

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How to animate with pivot stickfigure animator How to animate with pivot stickfigure animator How to animate with pivot stickfigure animator How to animate with pivot stickfigure animator

Although it’s a really old format, GIF files are still very practical to be able to create our own animations, whether to use them as an avatar in a community or forum, or simply to give our personal website a special touch. Create GIFs with Pivot Stickfigure Animator.

The easiest way to create animations

Pivot Stickfigure Animator will help us by means of a model system to create our own animations, thanks to an animated stick figure system, similar to those of the Stickman video game saga, we will be able to model any action frame by frame to accomplish what we want.

With a bit of practice and patience, the possibilities are almost endless.

Furthermore, the application will allow us to import any background that we want for our scene and create new models from scratch. Pivot Stickfigure Animator also includes several demonstration animations, so that we can see the result of a finished project, use it as a base for our own GIF projects.

Start creating your own animations thanks to Pivot Stickfigure Animator.

Pivot Stickfigure Animator (downloadable program) This free program enables the user to create simple animated movies. With this program, absolutely anyone has the ability to create animated cartoons. Pivot thereby offers a marvelous opportunity to children who want to express themselves with animated movies.

For an example of something created with Pivot by a group of young children in Australia, check out this movie recently uploaded to TeacherTube.

Pivot Stickfigure Animator includes a variety of ready-made stick figures (stick men, a clock, a horse, an elephant or any letter of the alphabet) that can easily be “animated” as the figure is manipulated into a new position for each new frame. Alternatively, the program allows the user to create stick figures. The movie-maker can add whatever background is desired by importing the appropriate file.

Pivot’s user interface is intuitive and straightforward. The program also allows the animator to preview the movie that is being made at any stage of the process. For a detailed review, that in effect includes instructions on how to use the program, you can go to Softpedia. This is also a good place to go to download the program. At the time of writing, the site of the developer, Peter Bone, is a little difficult to access.

The screenshot below shows a single frame of an animation in process, and it gives a pretty good idea of the user interface. (Click on the thumbnail to enlarge it, and use your browser’s back arrow to return to this page.)

A stickfigure animation app created for mobile devices!

Create your own stickman animations on your Android or iOS device!

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Recent Comments

Who’s Online?

There are 686 users online now.

Most users online was 1214 on:
Thu Feb 3rd, 2022 @ 4:57pm

By ki14bn · Spotlighted on Apr 23rd

Teenage boy vs alien warlord.

By Felipe animation · Spotlighted on Apr 18th

Some rubber pirate action #OnePiece (One Piece)

By Vlizzurd · Spotlighted on Apr 15th

Hello, Vlizz here! So you see, I finally finished this animation, and hooo boy! At least it didn’t take me a solid whole year to finish this. So here we are! This fight happens around the middle of Vlizzurd’s story/lore. I believe I’m gonna do some re-planning and making a solid outline for how his story will continue.
A little bit of context before the fight:
“A monstrosity, an abomination made out of acid, namely “Syre” has been loose for quite a time now, and it needs to be stopped before it causes more unrest upon the public. Vlizzurd currently tracks this anomaly down, but not only because of the former reason, he has other “personal” reasons. “

Assignment: Pivot Stick Figure Animator is a free fun program to teach animation basics. Pivot is simple to use and kids love exploring the possibilities of making their own creative animated stories. Students move the stick figures a little bit at a time and press “next frame” after each movement. This creates a series of .gif picture frames that can be played in sequence thus creating the illusion of motion. This is fun. Kids love it.

Below are some basic animation actvities to get started learning to animate with Pivot.

Pivot Animator – Head Roll

This one uses two simple movents. The first movement is postioning the stick figure arm upward in small increments until it reaches the head. The second movement is moving the head in small increments making it appear to roll completely around the body. Students love to duplicate this and will find it a great way to learn how to use pivot.

Pivot Animator – Play Ball

This animation uses simple movements and demonstrates the ability to add additional objects to the animation. Students open Pivot and go to “File > Load Figure Type” to add the ball. Students can also change the color and size of the ball.

Pivot Animator – Play Catch

This animation uses simple movements and adds a ball and a girl figure type. This animation demonstrates the ability to add additional objects for interaction and story telling possibilities.

Pivot Animator – Skater Jump

This animation uses simple movements and gives students additional practice adding new figure types as well as positioning and sequencing moving objects.

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Product Details

Publisher Motus Software Price Free
Version 2.2.5 Last updated Nov 06, 2012
File Size 430 Kb Requirements None

User Reviews

5 stars 49
4 stars 6
3 stars 1
2 stars 1
1 star 0
Based on 57 reviews

Avg. user rating: Based on 57 user reviews Post your own review

Latest user reviews:

. yes by sjdjoos365 Apr 22, 2015

  • Interface
  • Features
  • Ease of use
  • Value
  • Recommend to a friend? Yes
  • Posted Apr 22, 2015 for v2.2.7

Well done by ac6057465 Feb 28, 2014

  • Interface
  • Features
  • Ease of use
  • Value
  • Recommend to a friend? Yes
  • Posted Feb 28, 2014 for v2.2.7

I love pivot! by escasilla17 Apr 08, 2011

  • Interface
  • Features
  • Ease of use
  • Value
  • Recommend to a friend? Yes
  • Posted Apr 08, 2011 for v2.2.5
  • Categoría: Animated GIFs
  • Licencia: Freeware
  • Tamaño: 1.69 KB
  • Sistema: w98 wNT wME w2000 wXP Vista w7 w8 w10
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A simple but very complete program to create stick figures.

Want to start your career as a cartoon designer? Start with the simple and comfortable, with Pivot Animator.

As you will have no doubt already worked out just from its name, Pivot Animator is a simple program, free and translated into several languages, which allows you to create animations using stick figures, simply by moving the attachment points and the nodes of the figures.

Thus, to animate a figure with Pivot Animator there's no need to "redraw" the whole figure again and again, because there's one contained in each frame of the animation, allowing you to create and animate your own figures easily with Pivot Animator, and save them either in the format used by the program, PIV, to modify it later, or save them in GIF format, for uploading to your website or any other site.

This Pivot Animator program uses fixed length 'sticks' to ensure size consistency during animation. It is also very easy to download, install and then use, through its friendly and intuitive user interface. You don't need any technical experience at all to get the most out of it.

So there you have it. If you want to take your first steps in the world of animating characters for cartoons, then you need a program like this Pivot Animator. And best of all is that you can download it for free! What are you waiting for?

A stickfigure animation app created for mobile devices!

Create your own stickman animations on your Android or iOS device!

Community / Profile

Pages

Recent Comments

Who’s Online?

There are 672 users online now.

Most users online was 1214 on:
Thu Feb 3rd, 2022 @ 4:57pm

By ki14bn · Spotlighted on Apr 23rd

Teenage boy vs alien warlord.

By Felipe animation · Spotlighted on Apr 18th

Some rubber pirate action #OnePiece (One Piece)

By Vlizzurd · Spotlighted on Apr 15th

Hello, Vlizz here! So you see, I finally finished this animation, and hooo boy! At least it didn’t take me a solid whole year to finish this. So here we are! This fight happens around the middle of Vlizzurd’s story/lore. I believe I’m gonna do some re-planning and making a solid outline for how his story will continue.
A little bit of context before the fight:
“A monstrosity, an abomination made out of acid, namely “Syre” has been loose for quite a time now, and it needs to be stopped before it causes more unrest upon the public. Vlizzurd currently tracks this anomaly down, but not only because of the former reason, he has other “personal” reasons. “

I have always wished I were a cartoon animator, so I could create my own little world, and control it by my own rules. But for this job one needs talent, and many, many hours of work.

I couldn't believe my ears when I've first heard about it, but there's a tool out there that can help me fulfill my dreams, and make me become the animation master over night. This “little engine that could” is called Pivot Stickfigure Animator, and is created by Peter Bone.

What it does

Stickfigure animator is small in size, and has an intuitive interface. Its menu is simple and straight to the point.

As the name suggests, this is a program that enables you to create stickfigure animations. I admit, the characters that you can create are not the most artistic ones, but I'm not struggling to win the Beauty Contest here.

Let's get moving!

When running the program, you are presented with the main screen that's divided in three sections: on the right there's the work area which takes up most of the space. Then, on the left part of the screen, is an operational section, where you can control the figures that you create or insert. And, in the top portion of the window, there's a frame list that shows all the frames that you've created in a thumbnail view.

By default, when opening the application, a human stickfigure is placed in the work area. If it's the first time you're using the program, you can use it as a test dummy and learn your way around the program.

Once you've passed this step, you can move on to some more serious animations. You can either load some figures that the producer has included with the software (the letters in the alphabet, a horse, a cowboy and a few others). If you have your own ideas, you are free to put them into practice. For this purpose, you have a figure builder that lets you create new figures, or edit the existing ones.

In order to select a figure that you want to move around, or edit it, you can either click on it, or select it from a drop-down list that includes all the figures in the animation, placed in the operational area.

A figure can be formed by several objects (lines, circles and so on), and each one has a fixed pivot point and at least another one that helps you rotate or move it as you wish. Working with figures is intuitive, and requires no hassle. You can perform basic operations on them such as: rotating, adding, deleting, editing, flipping (mirror view), changing color and size, placing to center of screen, and bringing to front or back. Combining these options would result in a variety of animations.

There is no undo option, except for when you are creating or editing a figure (you can only undo one step), thus some attention is required when you perform operations on the animation.

If you want to insert a new frame, you can either right click the current one in the frame list, and select Insert (you also have the Delete option), or simply click on the Next frame button placed in the operational area.

You can preview your animation, by using the Play and Stop buttons.

I have noticed that you cannot work on the frame delay when you want to preview your masterpiece. The default speed is pretty fast (too fast), and all you can do to overcome this issue is insert several identical frames, so that it looks like you have a delay.

You do, however, have the possibility to create a GIF animation. This is not too obvious, though. I was looking for an export button, or a Create Gif animation menu item, but none of them exists. In order to transform your file into GIF, when saving, simply change the file type to .gif (instead of the default .piv). After doing so, an option box pops up and here you have some basic optimization features, you can shrink the frame dimensions, and you can select a time delay between your frames.

It's a little twisty, but after you play a little with the program, you'll get an idea about how fast you want your animations to be, and it will be no trouble at all.

You can change the animation's dimensions from the options menu in the main menu (and this is all you can do here).

If you don't appreciate the default white background, you can load your own. Bare in mind that loading and unloading the background affects all frames in your animation, and you can only select from JPG and BMP files.

All I can say is that I had fun working with the Stickfigure Animator, and I'm eager to try out my new ideas (that keep coming and coming).

The Good

The program is easy to use, and doesn't require a lot of time to get used to its features and operations. It includes sample animations, giving you assistance in your creations.

The Bad

What I didn't like about the program is the fact that you can't use your keyboard to delete or move the figures around. You can only use your mouse (and the program's buttons) to do this kind of operations. This is not a major fault, though. Also, the help menu is pretty poor (there is no help file).

The Truth

The child in me is really happy now. I'm glad that there's a piece of software that allows me to create animations so fast and easy. The lack of the help file is surmounted by the friendly interface, which doesn't require any assistance. Try it for yourself, it's free!

Check out the screenshots below to get a glance at the program's look: