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How to ally with the grox in spore

In Spore, you can create an alliance with any other creature, tribe, civilization or empire once you have a reach a green smiley relationship with that creature, tribe, civilization or empire. In most cases, alliances can not be revoked.

See: Relation bonus for more information.

Contents

Cell Stage [ ]

Your only allies are simply just other cells of your kind; cells of other types will hunt/ignore your cell.

Creature Stage [ ]

In Creature Stage, you can ally with another species by befriending 3 members of the species. You can befriend them by singing, dancing, posing, or charming. Allied species can join your hunt pack and assist you during your future adventure, and you can also heal at their nests. If you befriend an Alpha Creature, you unlock a new part. Be careful though, most carnivores start out disliking your species, although usually, they have low social skills. Many other species will automatically be Innately hostile towards you on hard mode.

You can also, by having strong social skills and pack members, befriend rogue creatures. You only need to socialize one time with the Rogue to ally it, and one more time for it to join your pack. Rogues are extremely powerful (Only epic creatures are stronger), and to most players, they are very valuable.

Occasionally there is a glitch, where, if you befriend a species who originally had an orange angry face with you (usually just hostile), it may attack you. This occurs when you do not befriend all members at a nest. This causes all members of the species to be angry with you. The species will still be your ally, displayed with a green happy face on the minimap, but will chase and try to kill you, Beware! If you have unlocked the skill Siren Song by completing the cell stage as a herbivore you can attempt to ally with hostile animals, making hard mode a lot easier. And there is Another glitch where sometimes if you meet an unevolved creature that has an orange face and then you meet the evolved creation of that creature and you befriend them Sometimes it will say the unevolved creature’s nest which has an orange face is your ally on the minimap. And It also lets you heal at their nest.

Tribal Stage [ ]

During the Tribal Stage, you must play music for other tribes at least twice in order to ally with that tribe (Or only once if you impress them to the “Friendly” stage using the fireworks ability if you have it.). Use the Maracas, Wooden horns, or Didgeridoos to do this. Sometimes you may need to bring a gift (needs at least 10 food) before that if they dislike or hate you normally. Allied tribes will constantly bring gifts to you, and your relationship with them won’t decrease as time passes, however, attacking them via firebombs or other non-direct attacks will lower your relationship. Also, if members of an allied tribe happen to be in the immediate vicinity of a battle they may fight alongside you.

Civilization Stage [ ]

In the Civilization Stage, giving gifts and complimenting a nation are the simplest ways to raise your relationship. However, while taking over a nation, you may see your relationship with another nation quickly rise. That is because you fought their enemy, which gives a large sum of alliance relation with that civilization. Also, buying their city for a generous sum will make them more friendly with you as well as granting you control of the city.

Through allies, you can ask them to attack other nations, and at the end of the game, they will ask you if they can join your empire. This is called a Diplomatic Takeover and is a simple way to expand towards the end if you do not want to use a superweapon like ICBM or Global Merger. It also makes it much easier to get the Fear of Flying achievement.

Maintaining an alliance with other nations is much harder in Hard difficulty, as the “Your Nation is too big” and “Your borders are too close” penalty increases fast as you take over more cities.

An alliance only occurs if the relation face of that empire is green (in which case a message reads “You are now in alliance with [color] Nation.” appears). Otherwise, it’s not considered an alliance and the said empire might turn on you for considering you a threat. This can happen even if the relation is in a blue face.

  • If the relation face drops from a green face to a blue face, you receive another message reads “You are no longer in alliance with [color] Nation”, implying that you must keep the relation bonus at 70 to make sure the alliance exists.

Space Stage [ ]

There are lots of ways to be awarded a green smiley relationship. Those ways are to bring gifts (the more money you pay, the more relation bonus you get), do missions, agree to help that empire, trade, use the Happy Ray, place an Embassy on one of their planets, making a generous offer to buy their star system, terraform one or more of their planets, and defend them from Eco Disasters and attacks. Also, you can get a friendship advantage by evolving sentient species using a Monolith.

Through allies, you can add new ships to your Space Fleet and you can have them help you conquer an enemy empire. They can also teach you their philosophy. Allying with them also speeds up your progress in the Body Guard, Diplomat, Trader, Economist, Zoologist, Missionista, and Eco Hero Badges.

However, there are lots of ways to make other empires unhappy with you. The most common way is refusing to give them money when they demand you for it or by attacking their cities or ships. There are several other ways such as befriending the Grox, which makes all other space empires hate you (not including your own) and breaking the Galactic Code, which is triggered by using gadgets such as the Planet buster or using superweapons like the Zealot’s Fanatical Frenzy or the Scientist’s Gravitation Wave.

In the Space Stage, an alliance with another empire can still go on even if the said empire’s relation face drops to a blue face. In this case, a message appears and says the empire has lost interest in keeping the alliance. If the relation face keeps dropping to yellow, the alliance will be immediately ceased.

It is possible to be both at war with and allied with an empire, but this is uncommon.

How to ally with the grox in spore

Spore

31 окт. 2016 в 19:36
12 дек. 2016 в 23:25

it is possible to defeat the grox, about 8000 planets, 5000 systems.

your options :
-ally the grox (it will piss off each and every other race in the universe, but is by far the easiest solution.

-not go as far as ally them, but do improve your reputation with the grox enough that they don’t attack your ship on sight and you are allowed to refuel at their planets (but not bring allies along, as they might start firing and mess this up)

-just colonise a planet to T3 and start removing grox from systems around it.. when done, move a bit deeper towards the core and repeat, and this way create a “corridor” to the center, where no grox are near to attack you.

if you truelly want to eliminate the grox from play it is gonna take time.
-planet busters are quick, but cost at least 2.5 million each and sell with only 1 per planet (and given how you won’t have allies nearby, that deep in the core, you either forced to seed your own allies or pay 5M each)
so you gonna waste a lot of time grinding spice, finding a good planet to sell it, and visiting planets to buy planet busters, imagine it takes 2s to fly rom one star to the next 3s to zoom in the system, 1s to click the trade button, 3s to complete the trade, 1s to close that screen 3s to zoom back out.

that means stopping to buy a planet buster is gonna take 13s
+
you gonna need at least 2.5M, if you play on easy thats 30 purple spice, if you only going to pickup sprice on a planet, it can be done in 9s, however since the right planets for picking up spice will be further apart, you probably going to have to add 5s search time, making that 14s.
+
you going to need to blow up that planet, some will be in the same system, but some will be further apart.. so lets say this too takes 14s per blowing up.
=
about 40s per killed planet
-> meaning tis is gonna take you around 90 hours to do it this way.

*if you use instead your basic ship weapons (most grox planets have only 1 city, that can be taken out with 3 shots of your bomb weapon, and you can fire that at least 30 times before reloading.
it may take 10s longer than firing a planet buster, but I believe this can be done in 25s per planet. since you gonna need to plant a colony of your own now and than to refuel, I say thats 30s per destroyed planet. meaning you only gonna need about 65 hours to do it this way.

(going both ways and buying the town destroying weapon, may about break even, it saves 2 shots and some refueling, but it also means more spice grinding. )

Time needed to do these things :
make the grox like you : 10 min.
Ally the grox : 10 min.
Create a corridor to safely travel : depending on how wide, but 5-10 hours should suffice
Complete wipe out the grox : 65 hours minimum.

if you dedicade yourself to 4 hours of grox wiping a day, with the sunday off, it is possible to pull it off in a month.
Is it hard? nope.
just very time consuming.

as for the “end” of the space stage, there is no fixed end, but there are certain goals.
-if your civilization reaches omnipotent, that could be seed as the end for that race (and you can start a new one)
-if you visited the center of the universe with your race, that technically is the end, as visiting the center of the milky way is the last and final objective
-you could try to get each and every medal on your race, and max them all out
*(one of them is for wiping out the grox, while one is for allying them, so if you want to do this first ally them, than wipe them)
*the “story planets” medal is however near impossible, it most likely would mean visit all 45000 orso stars in the universe to look for them, while not needed to zoom in, it still gonna eat seriously time.
-More moderate but sensible, if you have an EA account, you can get achievements for spore, getting all achievements can be seen as game over.
-and if your really ambitious. colonising every system in the game, (can be spread out over multiple savegames or be done with just one ) will mean no more AI players will pop up, and no new races can be created without deliting one of your existing savegames.
this will take about 2 years if you invest 4 hours a day in just planting a colony on a T0 planet, and use some mods to remove pirate attacks.
If you want to colonise EVERY planet AND make them all T3, AND maximally upgrade all colony’s that will take you 4 hour a day for about 10-15 years of your life.
(and should you reinstal the game on a new pc in those years and not copy your harddisk files, you would just end up with a new clean empty universe, so be sure to keep backups)

so.. basicly you yourself decide which of these ever more insane options is the end for you.

How to ally with the grox in spore

This is tips on how to get the Planet buster, how to use it, and some warnings.

Guide to Planet Buster

Details

Breaks the Galactic Code.

A useful tool to impress the Grox.

Cannot be used on save games without special modding.

Planets destroyed this way cannot be repaired. It will only be a floating ball of lava. Returning to the star system will cause the planet to completely disappear, as though it was never there.

Destroying twenty planets grants the Quietus Star Achievement. Obliterating Earth in the Sol System grants the Oh the Humanity! Achievement.

If used on the only planet in a star system, the spacecraft will simply fly over the star. The spacecraft cannot land, and will be repelled, as though the star is a gas giant. However, the player can zoom in close to that star.

This tool requires purchased ammunition.

When fired, the planet cannot be left until after the cut scene.

Warnings

Breaking the Galactic Code only makes local empires that are at a maximum of 10pc from the epicenter angry, possibly to the point where they will start a war. To want to “test” the weapon peacefully, do it far away from other empire in other part of the galaxy (beware of nearby empires; their relationship will decrease harshly).

Using It

Enter a planet be careful of your surroundings, and get within range of planet and… Badda Boom (as the description says) you will be put into a cut scene of the planet exploding and you will not be able to leave until the cut scene is over.

Breaking the Galactic Code only makes local empires that are at a maximum of 10pc from the epicenter angry, possibly to the point where they will start a war. To want to “test” the weapon peacefully, do it far away from other empire in other part of the galaxy (beware of nearby empires; their relationship will decrease harshly), or use it near the Grox. Or, if wishing to ally the Grox, perform it on a uncolonized planet near one of their systems for a +10 relationship boost. The player can do this a maximum of 5 times for a maximum boost of 50 relationship points.

The Grox are a sapient species of cyborg aliens that are supposedly the most evil and hostile race in the galaxy and the main antagonist in Spore. They are feared by every alien with a philosophy and an archetype. The Grox control a vast empire with 2400 star systems and inhabit anywhere near an estimated 2000 parsecs within the perimeter of the Galactic Core.

Contents

The Grox

Feared and hated by every empire in the galaxy, the Grox as a species are extremely delicate and weak having survived only due to their incredible technological advancement over other species. They are an ancient race, having been spacefaring for eons while nearly all other races weren’t even sapient yet. Although their minimal senses and strength have been enhanced by cybernetic implants, they’re still among the most feeble sapient lifeforms in the Galaxy, but make up for it with incredible military might, and the ability to prosper on barren planets. Grox also have the ability to recolonize on planets if one of their colonies are destroyed.

Unlike most land creatures, Grox are intolerant of conditions survivable to other life forms. As such, they can only survive on T0 planets. If it goes up, the Grox will die. In fiction, Grox leaders like King Grochius II and Javek are immune of the effects of T1-T3 environments unless it is on a very high oxygen moon.  

How to ally with the Grox

Allying Grox – Ending *Director’s Comment*

Video by Xiaopang

Allying with the Grox is not easy, If you wish to ally with the Grox, it is highly recommended that you are friendly in Tribal Stage, because you’ll get the Gracious Greeter ability, which gives a relationship boost with races you meet. Ideal archetype is Zealot, because they have the Fanatical Frenzy ability (it breaks the Galactic Code) and the Gracious Greeter ability, if they’re social in the tribal stage. Scientists have Gravitation Wave, but they can’t be social in Tribal Stage.

  • At least four Planet Busters, and Gravitation Wave or Fanatical Frenzy. You can be granted up to +50 relationship points with the Grox if you use an ability that breaks the Galactic Code.
  • Friendly Tools: The Happy Ray (the Super Happy Ray is highly recommended), or Fireworks
  • Gifts: 500,000 Sporebucks for a +10 relationship boost. (the gift’s relationship points wear off eventually)
  • An embassy (note that the Grox will attack it, but it may give a reputation boost)
  • Humongous amounts of Repair and Recharge packs (it’s much cheaper than using Grox resources – they charge a lot)

To ally with the Grox, fly over to them where they are located near the Galactic Core. You must first disband your allied fleet and turn off Auto Blaster, or your allies will attack the Grox and make things worse.

How to play as the Grox

To play with the grox, you will need to use the force save mod or else saving it in the Sporepedia will say “The creature can not be saved”.

How to be the grox on spore.

Grox – needs force save mod

Characteristics

The Grox, being cybernetic creatures, most notably exhibit cybernetic implants that replace the right eye, right arm, right leg, and part of the abdomen. They are the most notable for their hostility, but are also notable for their asymmetric, weak, impish appearance. They are short, red in color, and their non-cybernetic parts are weak creature parts.

Biology 

They have an astonishing number of colonies surrounding the Galactic Core, serving as an obstacle to the player. They are extremely aggressive and are only able to survive on otherwise uninhabitable T0 planets. Raising a planet’s T-Score will make it impossible for the Grox to inhabit it and will destroy any existing Grox colonies on said planet. It is extremely hard for any empire to defeat the Grox, since their amazingly vast empire spans 2400 systems with more than 5000 planets.

Language

Spore – The Grox Anthem

The Grox Anthem

The Grox voice is a glitchy, beeping, fluctuating, computerized voice with many strange words, and is also composed of what pitch or tone is used, though their anthem is quite different from this. It consists of static, robotic keening and a deep, happy voice singing. In a rare glitch you are able to trade with the Grox. During this time, they have somewhat different sounds, in which their voice is high and calm with some sudden moments of glitchy anger. At some point they are even heard laughing.

An apparent departure from the usual computerized voice is the Grox anthem. If a player allied to the Grox comes close to one of the Grox’s cities, they will initially hear screeching sounds, but after about 30 seconds, they will hear an anthem that sounds like an opera singer with a deep voice singing a strange song in a weird language.

The Grox do not age because of the robotic parts. Some Grox under the great Conqrix Empire are as old as time itself.

Female Grox

Male grox live really long lifes – over 10 billion years at max. Female Grox however, live shorter lives – half the time as the males.

The Spore franchise is, at its broadest, an “evolutionary simulator” in which you guide the development of a species from its humble beginnings as a single-celled organism in a tidepool to its ultimate destiny as a spacefaring empire capable of conquering (or destroying) other planets. All too often, one that has unfortunately evolved in the shape of a giant penis with legs.

The idea was first conceived by Will Wright not long after The Sims was finished; he had made a game about people, so he wanted to make a game about “everything else” next — and the game’s development schedule took eight years to finish.

Almost all content seen in Spore is developed by its userbase, thanks to the game’s ability to automatically upload creations (from cells and creatures to vehicles and spacecraft) to the main Spore website (“Sporepedia”), and subsequently download those creations to other games. For example, while about 1,700 entities are bundled with the core game disc, Sporepedia hosts over 190 million. Sturgeon’s Law very much applies, but that still leaves over 19 million creations that aren’t bad.

The game begins by naming your homeworld, picking a difficulty, and deciding whether your cell will be herbivorous or carnivorous (though this can change through gameplay). After that, the game proceeds in five distinct Evolutionary Levels:

  • The Cell stage is the simplest of the five; you swim around the tidepool in two dimensions eating fragments of vegetation or meat depending on your cell’s diet, avoiding larger cells, and collecting new parts for your cell.
  • In the Creature stage, you collect new parts from skeletons, eat food, and either kill or befriend other creatures, using abilities that are defined by which body parts you use.
  • In the Tribal stage, you now control an entire tribe of your creature, rather than just one. You have discovered fire, and must eradicate or ally with the other tribes that spring up, by use of weapons or music respectively.

The game has had a few spinoff games: Spore Creatures for the Nintendo DS, which uses a 2D creature designer rather than 3D, Spore Origins for mobile phones, which is basically a port of the Cell stage, and Spore Hero, for the Nintendo Wii and (as Spore Hero Arena) DS, which is more of an adventure game than the original, and focuses more on story and the evolution aspects. Another spinoff, Darkspore, was released in April 2011, combining an updated Creature Creator with an action-RPG.

How is your empire in Spore? Evil, on the dark side? Or good, on the Jedi side? (lol) Well, if you want either of these traits, the Grox will help you!

The Grox is a non-oxygen based lifeform. They are the most hostile race you will find in the galaxy, with having a red face at first sight. They hide the secrets of the Galactic Core, and are very territorial. (Just like those stupid Epic creatures.) They control a total of 2400 planets, and are extremely hard to befriend or defeat. In this guide, I will tell you how to do both.

How to ally with Grox:

First of all, be omnipotent, the last master badge. This will allow you to speak with the Grox at first encounter. Dismiss your fleet and turn your auto blaster off. This is because the Grox will attack you when you get into their territory, even in blue or yellow face. If you’re tring to ally them, destroying their spaceship will worsen your relationship with them.Then, go to a wormhole that takes you right outside Grox territory. Next, go and open communications with them. Start by giving them 5 gifts of 100,000 sporebucks. This should get them in the orange face. Next, break the Galactic Code 5 times with Planet Busters. Planet Busters can be purchased by getting the Colonist 5 badge. (That’s how I got it, anyways.) Next, go to a nearby planet not controlled the Grox. Blow it up. Repeat this on other planets 5 times. This should get them into the neutral icon, or yellow face. Use a Super Happy Beam on one of their cities. This should get either 30 more or 20 more relation points. Next, do five missions for them. This should get them into blue, if not already. Next, start 3 trade routes with them. This will get you 30 more relationship. By this time, you should have blue face or green. Now, place an embassy on one of their planets. This should get them to green. Now, ask for alliance! This should get you the Dance With the Devil Badge, which is a contract.

You have the strongest AI spaceship in the game in your fleet.

You have a reliable and strong ally.

Easy Staff of Life!

The whole galaxy at war with you.

*Note that there is probably an AI fear factor in the game, because I rarely get attacked. And when I do, it’s always pirates.

How to beat the Grox:

Treat this like any normal war. Equipt all your colonies with full turrets and an Uber Turret so they could protect themselves. Use Anti Matter Missles to destroy fleets of Grox ships, and Mighty Bombs and Anti Matter Bombs to destroy colonies. The Grox control a whooping 2400 planets, so it will be hardwork. Use Planet Busters on some planets. The Grox may offer peace,(not very likely) but if you want the Badge Outta Heck, don’t accept.

I have multiple saved games. One of them intends to eventually ally with the Grox. Another intends to wipe out all other empires. A third intends to control the galaxy via trade.

At some point, some of these games will run into each other and try to stomp each other out. I know that they can’t destroy each other’s homeworlds, but won’t they still be able to take over the rest of their planets? Would I basically lose work in one file while I progress in another?

And how does this interact with creating a new game that happens to be inside an other-save antagonistic empire?

2 Answers 2

Won’t they still be able to take over the rest of their planets?

Would I basically lose work in one file while I progress in another?

Only if, while playing the other file, something happens to undo progress in the other. If you don’t directly attack your existing save file empires, and they never get into any trouble of their own accord, they’ll be fine.

And how does this interact with creating a new game that happens to be inside an other-save antagonistic empire?

On reaching Space, the new game will be in an area where many planets are already run by a large, antagonistic empire, similar to any NPC race, except that its homeworld is indestructible.

It’s been a while since I played, but unless they’ve made some very sweeping changes (a quick skim of some other sites says they didn’t), it’s probably best to think of it like this: Spore only really has one save file. In that file, there’s information about a huge amount of worlds, and more are generated on the fly as you explore. Some of those worlds have NPC races on them, some have races you control, and others are empty. But if you’re not actively controlling a race, then that whole race behaves almost exactly the same as an NPC race, with the exception of their homeworld being immune to pretty much everything.

If you want to run multiple separate empires, without them getting in each others’ way, you’re probably best off trying to keep them each to their own arm of the Galaxy. If you plan on doing something incredibly wide-sweeping and drastic, like conquering literally every other empire, you may wish to install Spore on another computer if possible, or else do one thing at a time.

How to ally with the grox in spore

The Grox are a group of extremely agressive creatures in Spore that habit the center of the galaxy and protects the galaxy’s core from anyone who tries to enter it.

they are red with cyborg parts with some bear-like characteristics. if someone joins the Grox, almost the entire galaxy will become their enemy.

Civilization statistics

Tiering: 9-C | 4-A

Civilization Class: Astronomical Civilization (they control over 2400 solar systems around the Galatic Core)

Name: The Grox

Verse: Spore

Age: Unknown

Classification: Alien, Cyborg Alien, “The Ultimate Evil”

Special Abilities:

Peak Human Physical Characteristics

Space Flight, Portal Creation, Morality and Empathic Manipulation (as a vast empire across the galaxy, they should have weapons and items such as the Happy Ray which makes living beings happy), Memory Manipulation, Terraforming, Size Manipulation (with the Supersizer, spaceships can turn normal creatures into epic creatures), Lasers, Missiles, Possible Death Manipulation (with the species eradicator, they shoot and a whole species becames extinct out of the sudden), bombs, Resistance to Black Holes via the Worm Hole Key (should be able to survive black holes via the worm hole key), Explosion Manipulation, Healing via Repair, Forcefield Creation via shield, Summoning via Raider Rally (is able to summon pirate ships), Earth Manipulation via Sculpting items

Population: Unknown

Territory: the Galatic Core

Technology/Abilities:

  • Grox Gumbler: a Land Vehicle used in most planets
  • Oceanic Grox: a aquatic vehicle
  • Groxoplane: their air vehicles
  • Grox (Spaceship): their main vehicle in space

Destructive Ability: Street Level (should be comparable to Average creatures, who can easily rip apart and kill other creatures) Multi-Solar System Level (thanks to their military power, they are the most feared empire in the entire galaxy. they can easily destroy early and possible mid-game spaceships and their own spaceships should be equal to the Player’s end game Spaceship)

Power Source: Energy

Speed: Unknown, likely Peak Human | Massively FTL+ (their spaceships can easily keep up with other spaceships which can fly between solar systems in seconds)

Durability: Street Level | Multi-Solar System Level (are capable of tanking attacks from end-game Spaceships)

Industrial Capacity: they can use spice specially for trades or just general economic missions

Military Prowess: the Grox have a incredibly powerful army with many spaceships and they are easily capable of conquering entire planets for fun

Intelligence: High (they have a big knowledge about the galaxy and they are capable of manipulating other empires

Notable Individuals: None notable

Weaknesses: They can’t survive in Planets that have good atmosphere and habitable temperature for unknown reasons, they are extremely agressive and are rather weak physically

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How to ally with the grox in spore

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How to ally with the grox in spore

How to ally with the grox in spore

Full Name

Alias

Origin

Foundation

Headquarters

Variously scattered throughout 2,400 star systems

Commanders

King Mirras III
King Grochius II
Commandant Khensu

Agents

Dronox
DynaMite
Conqrix Troop
Groxidae
Ottzelloan Grox
Quadrantia Grox
Borealis Grox
Andromedan Grox
Wental Grox

Powers / Skills

Immense wealth and military
Grox Infection Pod
Infestation
Grox Vehicles
Control a vast empire with 2,400 star systems and inhabit anywhere near an estimated 2,000 parsecs within the perimeter of the Galactic Core
Toxic physiology
Genetic engineering
Capability of placing multiple colonies on planets and moons with a terrascore of 0

Goals

Protect the center of the galaxy from strangers (determinant).

Crimes

Type of Villains

The Grox Empire is a space-faring kingdom consisting race of small cyborg aliens that live near the center of the Spore Galaxy. They control 2,400 stars and 5,000 T0 planets, making them one of the largest evil empires. They are the most powerful empire in the galaxy and are the main antagonists of the 2008 Maxis game Spore.

They are very aggressive and it is hard for the player to ally with them. That makes it extremely easy to get into the galactic core, but it decreases relations with every other empire by 200 points, causing nearly every empire to declare war on you.

The player does not need to destroy or ally with the Grox to reach the Galactic Core and win the game, but Repair Kits are recommended to survive the Grox, who will attack the player while they attempt to reach the Core.

The Grox are known as the evilest and most hostile beings of the entire Spore universe and are hated by almost every philosophy. They destroy entire empires and even innocent creatures without visible reasons and have extremely powerful ships.

Wideo: Jak sprzymierzyć się z Groxem w Spore (ze zdjęciami)

Zawartość:

Grox to zdecydowanie najsłabsza i najbardziej przerażająca rasa w galaktyce Spore. Mimo to możesz się z nimi sprzymierzyć. Oto jak:

Kroki

  1. Jak wspomniano powyżej, mają one domyślnie złe relacje.
  2. Mają niepowtarzalny kolor imperium.
  3. Powinna przypłynąć grupa statków, aby „powitać” was laserami.
  1. Ukończone misje +50
  2. Złamał kod galaktyczny +50
  3. We Distrust Strangers -70.

Pytania i odpowiedzi społeczności

Jeśli sprzymierzę się z Groxem, transmisje wojenne będą pochodzić z całej galaktyki. Co powinienem zrobić?

Ludzie będą się bać i wkrótce o tobie zapomną. Po prostu wytrzymaj do tego czasu.

Czy Grox cię atakuje, jeśli są zielone?

Co otrzymam ze sprzymierzenia się z Groxem w Spore?

Jak zhakować swoją grę, aby cofnąć wszystkie interakcje z Groxem?

Jak sprawić, by wszyscy mnie nie nienawidzili, gdy sprzymierzyłem się z Groxem w Spore?

Jak mogę być lubiany przez wszystkich, mimo że moim sojusznikiem jest Grox?

Sprzymierzyłem się z Groxem, ale nie jestem pewien, czy spotkanie ze Steve’em będzie miało na nich negatywny wpływ. Możesz mi powiedzieć, co się dzieje?

Czy Grox jest przydatny w przygodach w Spore?

Porady

  • Sprzymierzenie się z Groxem zapewni ci odznakę „Dance With The Devil”.
  • Bycie zelotą naprawdę pomaga, ponieważ dostajesz broń, która zarówno przejmuje kontrolę nad planetą, jak * i * łamie Kod Galaktyczny.
  • Nie niszcz statków, które cię atakują, ponieważ utrudni to sojusz.
  • Kiedy sprzymierzysz się z Groxem, wokół galaktyki będzie wiele deklaracji wojennych. Po prostu wyjdź i zapisz grę. Kiedy wrócisz, deklaracje wojenne znikną. Nadal będziesz wrogami innych imperiów, może nawet nadal na wojnie.
  • Każda ambasada, którą upuścisz na planecie Grox, zostanie zaatakowana, ale nadal masz premię +10 do relacji.
  • Nie ma znaczenia, ile wojen rozpoczniesz od złamania Kodeksu Galaktycznego, na dłuższą metę nadal będą cię nienawidzić (patrz ostrzeżenia).
  • Każdy poziom Happy Ray w końcu da ci premię +30, a ambasada da ci +10.

Ostrzeżenia

  • Wchodzenie w przestrzeń Grox z automatycznym blasterem lub sojusznikami rozpocznie wojnę.
  • Kolonie Grox są T0, ale nie terraformuj ich. Grox to cyborgi, które nie mogą przetrwać w koloniach T1 +. Terraformowanie ich da ci -200 “premii”.
  • Wszystkie inne rasy będą miały „bonus” -200 po sprzymierzeniu się z Groxem. Nie zdziw się, jeśli twoje ramię galaktyki jest wypełnione deklaracjami wojennymi. Otrzymasz odznakę Warmonger 5 za sprzymierzenie się z Groxem. Jeśli pomniejszysz, od razu oddalisz się, dosłownie nie będziesz w stanie zobaczyć galaktyki, ponieważ będzie tak wiele otwartych przycisków komunikacyjnych, których nie możesz zobaczyć.

Każdego dnia w wikiHow ciężko pracujemy, aby zapewnić Ci dostęp do instrukcji i informacji, które pomogą Ci żyć lepiej, niezależnie od tego, czy zapewni Ci bezpieczeństwo, zdrowie czy poprawi Twoje samopoczucie. W obliczu obecnych kryzysów zdrowotnych i ekonomicznych, kiedy świat drastycznie się zmienia, a my wszyscy uczymy się i dostosowujemy do zmian w życiu codziennym, ludzie potrzebują wikiHow bardziej niż kiedykolwiek. Twoje wsparcie pomaga wikiHow w tworzeniu bardziej szczegółowych, ilustrowanych artykułów i filmów oraz udostępnianiu naszej zaufanej marki treści instruktażowych milionom ludzi na całym świecie. Prosimy o rozważenie już dziś wkładu do wikiHow.

Stones of Life Feared and hated by every empire in the galaxy, the Grox as a species are extremely delicate and weak and have only survived due to their incredible intelligence and technological advancement over other species. As they developed among incredibly hostile species, they themselves grew to believe that the only way to survive in the universe was through aggression and expansion. They are an ancient race, having been spacefaring for eons while nearly all other races weren’t even sapient yet. Although their minimal senses and strength have been enhanced by cybernetic implants, they’re still among the most feeble sapient lifeforms in the Galaxy, but make up for it with incredible military might, and the ability to prosper on barren planets.
Unlike most land creatures, Grox are intolerant of conditions survivable to other life forms. As such, they can only survive on T0 planets. If a planet’s terrascore is raised, the planet cannot be inhabited by Grox unless anti-terraformed. It may be true that, since every religious artifact mentions that the Grox must be opposed, they are of another archetype; it would appear that they are an archetype unto themselves. For some reason they wish to see it that nobody gets to the Galactic Core, possibly to keep the Staff of Life hidden, so it cannot be used against them. Some people think that The Grox are actually a later version of the human race, as humans are no longer on Earth, which is T1 in the game. This could be possible due to humans’ greater reliance on technology. The Grox’ spaceships can also be seen in the Creature Stage, occasionally abducting creatures, so the Grox may have been the first sentient beings.

Culture Edit

The Grox are machines with absolutely no sense of humor! They destroy entire races and never offer an explanation of what it is that ticks them off!

Blocks of Chance The implants of the Grox serve an important religious, as well as functional, purpose. The implants not only improve their abilities for functional reasons, but also distance the Grox from others. The implants’ purpose may also be to remind them of their own physical weakness, which would explain why the Grox consider other empires unfit to roam the universe, due to the belief that they don’t deserve their gifts. The Grox may attempt to mimic the average life form’s behavior to manipulate them, but they are bad at portraying a ‘normal’ personality without drawing attention to their cyborg anatomy and their obsessive hatred for every other life form. They do, however, understand the Spice trade and Sporebucks, the common Galactic Currency.

Toxicity Edit

Aggression Edit

In Other Culture Edit

Characteristics Edit

Appearance Edit

Biology Edit

Abilities Edit

  • Too toxic for cargo hold. (Cannot carry Grox in your spaceship)
  • The Grox, when launching a land-based assault, often use genetically bred soldiers, (Dronox and Insectrox) to attack because the Grox can only survive on T0 planets.

Language Edit

Equipment Edit

Vehicles Edit

  • Grox Grumbler – Land vehicle
  • Oceanic Grox – Sea vehicle
  • Groxoplane – Air vehicle
  • Grox (spaceship) – Spaceship

Buildings Edit

  • City Hall: Grox Platz
  • Factory: Grox Stacks
  • Entertainment: Grox-o-Plexx
  • House: Grox Sweet Grox
  • Turret: 1600 HP

Parts Edit

Tactics Edit

Alliance tactics Edit

Dance With the Devil badge “The Grox are a machine race that have blockaded the center of the galaxy. They are extremely dangerous. We have not managed to establish a working relationship with them.

  • Something to break the Galactic Code (the Grox like it): 4 Planet Busters, or Fanatical Frenzy/Gravitation Wave.
  • Friendly Tools: The Happy Ray (the Super Happy Ray is highly recommended), or Fireworks
  • Gifts: 400,000 Sporebucks.
  • An embassy (note that the Grox will attack it, but it may give a reputation boost)
  • Humongous amounts of Repair and Recharge packs (it’s much cheaper than using Grox resources – they charge a lot)
  • Give them the 400,000 Sporebucks for the maximum +10 reputation.
  • Use the Super Happy Ray/Fireworks until you get the maximum +30 reputation for using friendly tools. The Recharge packs will be useful here, along with Repair packs due to how much energy Super Happy Ray uses,
  • Do missions for them until you get the maximum +50 reputation. You will also get a +5 for the “You agreed to help Us”. The Repair packs will be useful here.
  • Try the embassy. Keep trying if it doesn’t work. If it does, that’s +10 reputation when it’s done.
  • Blow up 4 planets near the Grox, or use Fanatical Frenzy/Gravitation Wave as well. The goal is to get the maximum +50 reputation for breaking the Galactic Code.
  • Start a trade route.
  • Ally them.

War tactics Edit

Expanded Travel Radius Mod (Maxis Solution)
This mod increases the travel radius when in the galactic core zone to 10 parsecs (a travel radius of 9.8 parsecs is needed to reach all the stars in the galactic core area). This mod will work with your current saved games.

To use it, save it to your Spore Data folder. You’ll need to have updated to patch three in order to run this mod. If you patch your Spore game after using this mod, this file will be automatically deleted. To get the mod after patching, simply download it again.

This mod is available for both PC and Mac.

The player must download this Mod if he/she wishes to defeat the Grox and get the Badge Outta Heck. Download it here!

So you’ve just gotten to space stage(congrats btw), and being a newcomer to the galatic social club you might have stepped on a few toes and now your systems are being constantly raided. At least I hope you can say systems, and not system. That brings me to the first tip:

Colonize the systems adjacent to your homeworld, they will act as a bufferzone for alien raids.

Now of course it’s not too hard to go in and defend your planets but the raids are constant and you will find little time for tea or the occasional mission. Depending on your races specialty(economic, religious or warmonger) you will face this threat differently.

For the economic or religious races, you can do several things:

1. Fly to one of the warring races planets and contact them, if your relations aren’t too far gone you will be able to pick up a mission from them. Completing it will boost your relations up enough to end the war.

2. An expensive but quick fix, and this also assumes you are able to still talk to the warring race, you can simply bribe your way to peace. Trust me though, this will empty your wallet completely.

3. You can also try buying happiness tools and setting them off on the enemy cities though I personally have not had much success with that.

4. Alright, so none of the above worked but you have a few hundred thousand bucks to spend on a solution. You’re in luck :). This solution has a few steps but it is a ton of fun to pull off and can quickly lead to the complete downfall of your enemy.

  • Fly around and find a good price on some atomsphere reducers and ice comet tools.
  • Locate your enemies homeworld, you will know you’ve found it when you find an enemy planet with more than 3 cities.
  • Set off all the atmosphere/ice comet tools you bought.

4b. This will completely destroy the ecosystem of their homeworld, render most of the turrets useless and cripple all of the cities. Once the planet is reduced to a T1 or T0, you can hop on over and start finishing off the cities with your laser or bombs(if you’ve purchased them). Both times that I’ve done this the enemy pissed their pants and begged me for peace.

Now if your a warmongering race, you should have no problem taking the fight to the enemy. Start raiding every colony of theirs you find on your way to their homeworld. I really mean raid too, don’t bother to fend off their ships, just fly straight in and bomb the crap out of their city then retreat back to space and find the next colony. It’s quick, effective and they soon surrender or become extinct. Homeworlds are not so easy to take down with shear firepower though and will take some time.

The Grox are a race of cybernetic organisims who may be found near in the center of the Galaxy. They are rumoured to be a creation of Homo sapien, but wiped out the entire species after the genetic experiment went wrong.

Contents

Facts About The Grox [ ]

  • They are a mix of biological engineering and machine parts.
  • They are very hostile to ANY alien species other than their own; along with their Archtype, this makes them hard to form an alliance with.
  • They have the largest empire in the beginning of the Space Stage, and likely the largest for a long time.
  • Spanning 2400 star systems and over 5000 planets, you will find them long before you get to the Galactic Core.
  • The Grox can only live on T-0 planets because of their unique Archetype.
  • They will be pleased and more amiable if you break the Galactic Code near their planets; the closer you do so, the happier it makes them.
  • Some of the Grox planets are impossible to conquer without new patches or mods. This is due to a glitch in the galaxy generation code and was fixed in a patch. There is also an official mod package available from Maxis which may help with these issues.
  • They protect the Galactic Core and the last of the Genesis Technology (or so rumors tell).
  • You gain the Dance with the Devil badge for forming an alliance with them, and the Badge Outta Heck for defeating them. It is possible to obtain both badges.
  • Their spacecraft are the best you will encounter among all NPC empires.

Allying The Grox [ ]

Throughout the game, you may encounter artefacts bearing captions warning of the Grox’s apathy and of how they are impossible to form alliances with. While this is not entirely true, forming an alliance with them can be done only once and any mistakes are not forgiven. Allying the Grox is difficult at best and catastrophically hard at worst.

If you have done anything at all to anger them (i.e. down below -80 or -90 relationship), just forget about trying to form an alliance. They are ruthless and the best you’ll get is perhaps a temporary peace and a few trade routes. At this point is is impossible (without hacks) to restore your lost prestige. Any mistakes made before and during your encounter with the Grox will never be forgotten, so be extremely cautious not to make mistakes.

At this point in time, it is only possible to form an alliance with the help of a mod or hack. Cheats will not help you at all, and don’t even bother. Any cheats used will earn you the Joker Badge, preventing you from earning any more achievements on that save game. The only negative action that will not completely jeapordise an alliance with them is refusing missions (at most 1 or perhaps 2). As a precaution, switch off your Auto Blaster when entering Grox space. Any damage to Grox ships could irreparably damage your relationship with them.

Steps [ ]

  • They will start with a relationship value of -70, unless you have a mod installed which alters this.
  • Give them a total of 400,000 Sporebucks (100,000 sporebuck gift 4 times) . This will give at most +10 relationship.
  • Do missions for them, until the “Completed Missions” value is at +50 (this is the maximum).
  • Get 1 or 2 planet busters and blow up non-Grox planets close to a Grox system. This should give about +50 relationship for breaking Galactic Code.
  • Use “Friendly Tools” i.e. Super Happy Ray until you get about +30 relationship. This uses a lot of energy, so bring money to buy recharges.
  • Agree to help them (automatically appears when you do not decline for any asked missions) +5 max.
  • Place an Embassy on several of their planets. If they get destroyed, do not hesitate to replace them, and do not linger on the planet after it has been placed. This will give at most +10 relationship.
  • Setup a T3 planet near their systems and start as many trade routes as you can. This will give at most +10 relationship.

Once these actions have maxed out your relationship with them, initiate the alliance as normal. Be extremely cautious not to terraform any Grox planets, or destroy anything of theirs. Any action that angers them will potentially set off a war.

Destroying The Grox [ ]

Destroying the Grox can take several months of hard work. This is mainly due to complications such as:

  • Their spaceships are the strongest of any empire (without using hacks), with 2000 health.
  • They control 2400 systems with more than 5000 planets.
  • A few stars are unreachable without recent patches or a mod, before entering the Core. It is recommended to fight your way to the center and get the Genesis Device in order to be able to reach all their systems.
  • Because of the proximity of their planets, it is common for their ships to harass you constantly.
  • They attack your planets (which are probably very far away) and you cannot get back in time to stop them.
  • Because of the Grox ships’ strength, only Uber Turrets can truly defend a colony. It is recommended to place them on every colony you possess, or simply have only a few colonies.

Individual planets may be easy to conquer, because all Grox planets are T-0. Overall, though, it is difficult because of the Grox ships that stalk you wherever you go in their empire. They deal 160 damage per shot, and there can be up to 15 ships following you at any one time (in rare occasions). Without allies or a lot of repair items, you will be quickly dead within a minute.

Methods [ ]

Multiple methods can be utilised for destroying the Grox, including:

  • Use of Mega Bombs and a Shield – put on the shield and Mega-Bomb the only Grox colony on the world (unless it is the homeworld) it should die on the first or second hit. Modded weaponry will make this slightly easier.
  • You can easily terraform the planet to T-1 or higher, destroying all Grox constructs on the planet (this is highly recommended, since it allows you to build colonies of your own).
  • The third and fourth options require a mod that instantly recharges your Space Superpower. Using either Gravitation Wave (scientist) or Fanatical Frenzy (zealot), go from planet to planet, destroying them. This is a fast method, but quickly becomes dull and repetitive.

In order to keep it interesting, balanced mods are recommended (for example, PlatinumSpore). These typically provide a wider variety of weaponry to use and methods to employ. It may be amusing from time to time to destroy all ships before attacking the colony, but as before, mods that increase the numbers of defender ships present will allow for more fun in that aspect.

Consider creating a separate article if you have your own version of this article’s subject.

The Grox are a race of cyborgs known to be incredibly hostile race in the galaxy and one of the main antagonists in Spore. They have appeared in many interstellar legends, and most regard them as a myth. However, those who have seen the Grox no longer deny their existence.

Contents

Identity [ ]

The Grox in reality are not cyborgs at all. “Grox” is the name for the machines themselves which attach to a host which is the orange imp-like creature. It is believed that noncorporeal beings took control of scrap metal on Xorgraria millions of years ago. The beings found a suitable organic mass and took control of it. The organic mass was reshaped into what they appear today and overtime it was completely taken over with the skin being but a mere shell. The host organic mass was adapted to living on the toxic planet, Xorgraria, and thus it cannot breathe on other planets that support carbon-based life. So far, this is the only creature that the Grox has affected, yet there have been several spottings of other aliens with cyborg body parts.

History [ ]

The exact history of the Grox is often disputed by scholars as little archaelogical evidence remains. However, what follows are theories formulated by top scientists across the galaxy.

Grox Civil War [ ]

Millions of years ago, some of the imp creatures broke free of the Grox’s control. Although they retained the mechanical parts, their brains gained more control than the computer systems of the Grox. These rebel imps, or Organic Grox, decided to lead a massive galaxy-wide revolt against the Grox themselves. Commander Gro’zorg was the most memorable of the heroes of the Organic Grox. Unfortunately, the revolt ended in failure and the Grox destroyed the last surviving Organix Grox planet via a black hole. However, Gro’zorg and a few others escaped and attempted to warn future generations. Currently, it is believed that only the Omni recieved this message, but only after the Omni’s extinction was when a greater amount of life forms knew of the Grox’s evil intentions.

The Staff of Life and Steve [ ]

The Staff of Life was originally created by the humans from planet Earth. A starship commanded by Steve Wright led an expedition to the Galactic Core to set up a base of operation. However, the Grox saw this as a threat and instead of destroying the base, they poisoned Earth’s atmosphere and heated it to the point of intense volcanic activity. Earth’s core became stable, but it was reduced to a T1 planet and all life, including the humans and animals on it, was destroyed. Steve, being among the last humans, desperately fired upon the Grox warships. Later, Steve discovered that the Staff of Life is also a weapon against the Grox. Although, many warships were destroyed, Steve was forced into the Galactic Core after his resources began dwindling. The dimension the Galactic Core led to stopped all aging and fuel usage, causing these last remaining humans to become immortal. Today, Steve waits in this dimension to offer any aliens 42 uses of the Staff of Life. His supply was finite, so his crew spent most of the time trying to develop more uses.

Realizing the danger of the Staff of Life, the Grox quickly formed a massive empire surrounding the Galactic Core in hopes that other races would be unable to reach Steve. The Grox studied many planets beyond their empire in order to learn the weaknesses of their future foes. The Grox also did the same in various parallel dimensions.

Gro’zorg’s Return [ ]

Gro’zorg was discovered by a scientist on an uncharted ice world and was brought back to life. Soon enough, Gro’zorg was able to resume his resistance with the help of a interstellar hero. He along with this hero traveled to many planets in attempt to warn the races of the dangers of the Grox. Eventually, the two discovered something beyond imagination: a home dimension.

The Home Dimension [ ]

Gro’zorg and the hero discovered the home of all dimensions. Within it, several Grox from the Grox Civil War were found unchanged after many years. The Old Grox were attempting to destroy the universe by splitting the home dimension thus destroying all Grox colonies. While Gro’zorg saw good intentions in the Old Grox, they needed to be stopped. Eventually, Gro’zorg engaged in a one-on-one duel from a Old Grox General whom he fought in the Civil War. Sadly, both of them were killed in the duel. Only the hero lived to tell the tale.

Modern History [ ]

These events were witnessed first hand and are thouroughly documented in the Spode Archives.

Grox Wars [ ]

Many years later, the Dhragolon were in a skirmish with the Grox that lasted several thousand years. It was not until the Dhragolon colony Morta was destroyed when war officially broke out. Eventually, the Dhragolon formed a quick alliance with the Eteno to tear apart their massive empire. Not long after doing so, the Grox rebelled and escaped from Eteno and Dhragolon control and started to reform their empire. The Dhragolon focused on destroying the Grox while the Eteno focused on an equally dangerous threat: the Kklxin.

The Grox’s Last Resort [ ]

After many years, all of the Grox in the galaxy were destroyed. However, it was later discovered that the Grox escaped into infinitely many parallel dimensions. Only by the collaboration of the strongest empires across the universe can the Grox be destroyed once and for all.

Adventures [ ]

The following adventures reenact the events on the Grox Civil War as well as the revival of Gro’zorg. These were created in 2009. To play, simply download the png image.

Grox are a sapient race of evil, cyborg creatures that have control over most of the core region of the

Contents

Appearance and biology [ ]

Without their cyborg implants, the Grox are physically weak humanoids of mammalianoid evolutionary background. They are short-statured and have a carnivorous diet. Their feet sport two large toes and their hands are tridactyl. In spite of the fact that they lack any kind of claws or nails, and their only mean of physical attack seems to be their teeth; their bite is also relatively weak compared to other carnivorous creatures. Their large eyes and ears are believed to provide them with acute senses, which was likely to have been their main way of preventing attacks before they evolved into an intelligent species. Some speculate that the Grox are actually evolved versions of humans, since Earth in Spore is no longer inhabited by humans, and also because on the bottom of the Dance with the Devil badge (a badge earned by allying with the Grox, understandably a very difficult thing to do), you find the word good, but in atrocious writing.

There are several evidences indicating that the Grox have a very unusual biology. For one thing they are only able to survive on worlds classified as T0, which are usually barren lands with extreme temperatures and very thin atmosphere, deemed uninhabitable for virtually all the other species. Raising the terraforming level of a planet, which normally makes it habitable, will instantly kill the Grox. It is also possible that radiation is beneficial for their metabolism, since they will only colonize planets on the galactic core, an area known for the high radiation level caused by several black holes an densely clustered stars. Strangely, the Grox also seem to be extremely toxic to other lifeforms, to the point that if a Grox citizen is abducted by an alien starship it will be automatically incinerated for being “too toxic for your cargo hold.” Strong evidence that the Grox are not carbon-based lifeforms is given when they use the expression “slow thinking carbon-based lifeforms” as an insult to other species. The Grox may actually be silicon-based lifeforms. It is also possible that their biology is carbon-based but that they do not consider themselves as such because of their technological implants.

Culture and society [ ]

The origins of the Grox are likely to be forever lost to history, but they are known to be one of the most ancient living empires in the Spore Galaxy.

The Grox are as evil as they are enigmatic. They posses advanced technology and have colonies in 2400 star systems in the galactic core. Still, Grox starships are often found thousands of parsecs away from the core, where the Grox seem to attack other empires’ colonies in an almost random fashion, only to destroy them and depart. On planets whose native inhabitants have not yet developed space-faring technology, the Grox starships will still appear in order to abduct non-sapient creatures of the local fauna, possibly for study. Although the Grox have caused the extinction of several species, sometimes they will bioengineer other creatures and use them as soldiers, as is the case of the Technology [ ]

All Grox have sophisticated cybernetic implants replacing their right eye, arm and leg, and part of their abdomen.

Perhaps because of their natural sense of superiority, the Grox have named most of their technology after themselves. The city hall at the center of their cities is called “Grox Platz”, their houses design is known as “Grox Sweet Grox”, they have factories called “Grox Stacks” and entertainment facilities called “Grox-o-Plexx”. Their spaceships are known simply as “Grox” and are among the most powerful spacecrafts owned by any spacefaring empire. The Grox also own three kinds of military vehicles: the land-based “Grox Grumbler”, the seagoing “Oceanic Grox” and the aircrafts known as “Groxoplanes”. Ironically, the Grox do not have a special power, possibly so that they are not totally unbeatable.

The Spore franchise is, at its broadest, an “evolutionary simulator” in which you guide the development of a species from its humble beginnings as a single-celled organism in a tidepool to its ultimate destiny as a spacefaring empire capable of conquering (or destroying) other planets. All too often, one that has unfortunately evolved in the shape of a giant penis with legs.

The idea was first conceived by Will Wright not long after The Sims was finished; he had made a game about people, so he wanted to make a game about “everything else” next — and the game’s development schedule took eight years to finish.

Almost all content seen in Spore is developed by its userbase, thanks to the game’s ability to automatically upload creations (from cells and creatures to vehicles and spacecraft) to the main Spore website (“Sporepedia”), and subsequently download those creations to other games. For example, while about 1,700 entities are bundled with the core game disc, Sporepedia hosts over 190 million. Sturgeon’s Law very much applies, but that still leaves over 19 million creations that aren’t bad.

The game begins by naming your homeworld, picking a difficulty, and deciding whether your cell will be herbivorous or carnivorous (though this can change through gameplay). After that, the game proceeds in five distinct Evolutionary Levels:

  • The Cell stage is the simplest of the five; you swim around the tidepool in two dimensions eating fragments of vegetation or meat depending on your cell’s diet, avoiding larger cells, and collecting new parts for your cell.
  • In the Creature stage, you collect new parts from skeletons, eat food, and either kill or befriend other creatures, using abilities that are defined by which body parts you use.
  • In the Tribal stage, you now control an entire tribe of your creature, rather than just one. You have discovered fire, and must eradicate or ally with the other tribes that spring up, by use of weapons or music respectively.

The game has had a few spinoff games: Spore Creatures for the Nintendo DS, which uses a 2D creature designer rather than 3D, Spore Origins for mobile phones, which is basically a port of the Cell stage, and Spore Hero, for the Nintendo Wii and (as Spore Hero Arena) DS, which is more of an adventure game than the original, and focuses more on story and the evolution aspects. Another spinoff, Darkspore, was released in April 2011, combining an updated Creature Creator with an action-RPG.

How to ally with the grox in spore

Exsample of a Grox.

The Grox are a sapient species of cyborg aliens that are supposedly the most evil and hostile race in the SPORE world, and possibly even the UUniverses. They are feared by every alien with a philosophy and an archetype. The Grox control a vast empire with 2400 star systems and inhabit anywhere near their galaxy’s Galactic Core. They are unique as they don’t possess any known archetype and have a unique philosophy.

Contents

Overview

Stones of Life

Feared and hated by every empire in the galaxy, the Grox as a species are extremely delicate and weak having survived only due to their incredible technological advancement over other species. They are an ancient race, having been spacefaring for eons while nearly all other races weren’t even sapient yet. Although their minimal senses and strength have been enhanced by cybernetic implants, they’re still among the most feeble sapient lifeforms in the Galaxy, but make up for it with incredible military might, and the ability to prosper on barren planets.

Unlike most land creatures, Grox are intolerant of conditions survivable to other life forms. As such, they can only survive on T0 planets. If a planet’s terrascore is raised, the planet cannot be inhabited by Grox unless anti-terraformed. It may be true that, since every religious artifact mentions that the Grox must be opposed, they are of another archetype; it would appear that they are an archetype unto themselves. They are incredibly territorial, blocking vast majority of spaceships from reaching the Galactic Core, possibly to keep the Staff of Life hidden, which might endanger them. The Grox’ spaceships can be seen in the Creature Stage, occasionally abducting creatures, so the Grox may have been the first sapient beings to evolve.

Culture

Blocks of Chance

The implants of the Grox serve an important religious, as well as functional, purpose. The implants not only improve their abilities for functional reasons, but also distance the Grox from others. The implants’ purpose may also be to remind them of their own physical weakness, which would explain why the Grox consider other empires unfit to roam the universe, due to the belief that they don’t deserve their gifts. The Grox may attempt to mimic the average life form’s behavior during interaction, but they are bad at portraying a ‘normal’ personality without drawing attention to their cyborg anatomy and their obsessive hatred for every other life form. They do, however, understand the Spice trade and Sporebucks, the common Galactic Currency.

Toxicity

The Grox are ‘toxic’, as exposure to conditions survivable to other life forms causes them to disintegrate. If the player abducts a Grox citizen, they are incinerated because they are ‘too toxic for your Cargo Hold.’ This ‘toxicity’ is shrouded in mystery, but it does indeed tie in to how the Grox Empire is viewed by other civilizations, as an abomination of incomprehensible size that must nevertheless be feared.

Aggression

The Grox are approximately two times as distrusting as a Warrior Empire (-15 or -30 compared to the Grox’s -70). They are extremely hard to defeat or ally due to their size and aggression. They will attack systems tens of thousands of parsecs away in their war on all fully organic life, and once attacked the receiving planet of the Grox raid always seems to be too shell-shocked to communicate with the player’s ship.

In Other Cultures

Almost all philosophies hate the Grox. Scientists and Diplomats don’t actively hate them, as Scientists are somewhat admiring and are curious about them (possibly because of their technological achievement), while Diplomats regard them as a powerful potential ally. Bards think of them as “no fun at all” and accuse them of “not explaining what ticks them off.” Warriors and Knights view them as the ultimate challenge and rivals, Traders regard them as enemies of universal happiness, Zealots hate them for not believing in Spode, and Shamans and Ecologists say they are unable to reach harmony due to their murderous hatred of nature. They are also disliked due to their ownership of the contested Galactic Core, desired by all (except possibly Bards, who say “we never wanted to go there anyway”, although this may just be a case of sour grapes).

Characteristics

Appearance

The Grox, being cybernetic creatures, most notably exhibit cybernetic implants that replace the right eye, right arm, right leg, and part of the abdomen. They are the most notable for their hostility, but are also notable for their asymmetric, weak, impish appearance. They are short, red in color, and their non-cybernetic parts are weak creature parts.

Biology

They have an astonishing number of colonies surrounding the Galactic Core, serving as an obstacle to the player. They are extremely aggressive and are only able to survive on otherwise uninhabitable T0 planets. Raising a planet’s T-Score will make it impossible for the Grox to inhabit it and will destroy any existing Grox colonies on said planet. It is extremely hard for any empire to defeat the Grox, since their amazingly vast empire spans 2400 systems with more than 5000 planets.

Abilities

  • Too toxic for cargo hold.
  • The Grox, when launching a land-based assault, often use genetically bred soldiers, (Dronox and Insectrox) to attack because the Grox can only survive on T0 planets.

Language

The Grox voice is a glitchy, beeping, fluctuating, computerized voice with many strange words, and is also composed of what pitch or tone is used, though their anthem is quite different from this. It consists of static, robotic keening and a deep, happy voice singing. In a rare glitch you are able to trade with the Grox. During this time, they have somewhat different sounds, in which their voice is high and calm with some sudden moments of glitchy anger. At some point they are even heard laughing.

Role in the series

The Grox in the series have very legit appearances. They had gotten themselves into infamy when they had declared war against the Galactic Federation since they were considered evenly matched and conflicted for territories and were ‘just plain mean’. This war, called the Hundred-Year Grox War, had lasted over 156 years even before the Second Cartoonian War. Millions on either side were lost in this war, planets were destroyed, and resources were lost. It wasn’t until the Grand Council overpowered the Grox that the whole thing was called a truce that resulted from the Grox surrendering. The terms of their surrender were that they were forbidden from invading Galactic Federation worlds, and that they were to keep their selfish reputations to themselves. The Grox agreed, and they had refrained from attacking their worlds. Though that didn’t count for non-alien worlds, which is what they began to grow from. They even tried their hardest to avoid the Galactic Federation, even going as far as to eliminate anything that may join them, including Dragma. They were once chosen to join Villain League ranks during the Second Cartoonian War, but due to their aggressive tendencies, it didn’t end well. They attack non-alien worlds after some end up wandering into their space territories, or for several offenses. They even resorted to starting the Dragon Realms Great Grox War which Senator Tricorn and several others fought against. This war ended when the Grox were banished from the Dragon Realms by the Galactic Federation. Though some believe that these warmongering creatures do not exist.

Belgium

so basicly im new to speedrunning, this game looked like a fun game to revisit and to test my luck in speedrunning.

i have obs to stream it, livesplit to keep track. anything else i need (setup wise) i can only think of adding a comparison to kinglyvalence for each split but his video didnt show any splits.

California, USA

That is all the right stuff to start speed running!
Good thing to know is to record or stream Spore using “window capture” in obs and play Spore in windowed mode. For some reason obs and Spore do not get along in full screen.

I personally do not like having timers on screen but I do have splits for my Easy/Hard Full Games and a few ILs if you would like something to compare against, I happy to share!

Belgium

yes i would very much like to have your timers for easy fullrun. i will practice this game stage by stage and those times i can easily find on here. i pretty much know what to aim for in the first 2 stages just the last stages i have no clue yet how to play those.

yes i am playing spore windowed on very lowish resolution.

California, USA

Great! Here are my splits for Easy Full game, I split at the beginning of the loading screen between stages and end at the start of the final cutscene.
4:26.7
18:02.9, 13:36.2 segment
29:58.8, 11:50.9
35:42.3, 5:48.5
41:14.4, 5:32.1
Most of the time save is in Tribal and a bit in Space.

Belgium

ok thank you, on more thing to do my timesplits i have to quickly tab away from spore and press my hotkey then tab back is there any way to make this progress easier?

California, USA

Yes, you can enable “Global Hotkeys” in LiveSplit’s settings so the hot keys will work even if LiveSplit is not selected.

Hey there! New to the community. I’ve run some spore on my twitch channel (ally Grox as fast as possible I’m looking to get involved in this competitive sphere, so I want to know some rules. 1) Do we need to have a new, unplanned world for every run? Or can the seed be planned on a specific planet? 2) Are attributes like “zealot” prohibited? (I’ve seen them mentioned in the ++ category but not the original) . 3) When is timing started and ended?

Nova Scotia, Canada

Timing Is started as soon as you click the blue button to spawn your creature into the world, I don’t know when it ends for any category other than cell stage. As for everything else, I don’t know.

California, USA

You may use the same world each time. So you can know the terrain and layout each time, that is not a problem.
If you are going for a full game, starting from cell to allying the Grox, then I would recommend making sure no other space saves are helping your run if you want to stay in the NG style.
Yeah timing starts when clicking the blue arrow to start. There hasn’t been an official run of when to stop, but either when the asking to ally and they accept or when the Dance with Devil badge is earned would make sense.

Nova Scotia, Canada

Does spore ever crash on startup when you’re playing on windows 10? I’m having this problem and It started up normally once, but it’s not consistent. If anyone knows how to solve this, any help is appreciated.

California, USA

What version of the are you playing on?
I would reccomend getting a new galaxy. Deleting the spore folder in the appdata folder. (Make sure to back it up if you go this route).
I once was messing with the files in there and then the game never started up again and did a reinstall to fix it.
Might also try is in game setting the GrachicsCache to 512MB this solved a lot of my crashing problems. Then also deleting the GraphicsCache folder in that same Spore file.

Nova Scotia, Canada

I’m playing on windows 10, but I changed spore compatibility settings so that it runs on windows vista. It seems to have fixed the problem.

Nova Scotia, Canada

If your global hotkeys don’t work, as mine didn’t. Try running both livesplit and spore as administrators. I seemed to work for me.

California, USA

Anyone looking to record their Spore runs with OBS, to avoid the flashy visual recording glitch do not record with Game Capture while Spore is in full screen (the mouse is also not synced up). For some reason OBS and Spore do not get along. To avoid this either record using Window Capture and play Spore in windowed mode OR to play Spore in full screen mode, record using Screen Capture.
This is not required, it is just for better video quality 🙂

Please visit this article’s new home on OIDARCN Wiki!

Grox are a sapient race of evil, cyborg creatures that have control over most of the core region of the Spore Galaxy. A very ancient and mysterious race, the Grox are among the most important and the most feared empires that ever existed on the galaxy. They are widely known for their cybernetic implants, their aggressiveness and extreme hostility towards most other sapient species and for being only able to survive in barren, sterile worlds, uninhabitable for most other sorts of creatures. Their mighty empire extends for over 2400 star systems, completely encircling the enigmatic super black hole that marks the center of the galaxy.

Contents

Appearance and biology [ ]

Without their cyborg implants, the Grox are physically weak humanoids of mammalianoid evolutionary background. They are short-statured and have a carnivorous diet. Their feet sport two large toes and their hands are tridactyl. In spite of the fact that they lack any kind of claws or nails, and their only mean of physical attack seems to be their teeth; their bite is also relatively weak compared to other carnivorous creatures. Their large eyes and ears are believed to provide them with acute senses, which was likely to have been their main way of preventing attacks before they evolved into an intelligent species. Some speculate that the Grox are actually evolved versions of humans, since Earth in Spore is no longer inhabited by humans, and also because on the bottom of the Dance with the Devil badge (a badge earned by allying with the Grox, understandably a very difficult thing to do), you find the word good, but in atrocious writing.

There are several evidences indicating that the Grox have a very unusual biology. For one thing they are only able to survive on worlds classified as T0, which are usually barren lands with extreme temperatures and very thin atmosphere, deemed uninhabitable for virtually all the other species. Raising the terraforming level of a planet, which normally makes it habitable, will instantly kill the Grox. It is also possible that radiation is beneficial for their metabolism, since they will only colonize planets on the galactic core, an area known for the high radiation level caused by several black holes an densely clustered stars. Strangely, the Grox also seem to be extremely toxic to other lifeforms, to the point that if a Grox citizen is abducted by an alien starship it will be automatically incinerated for being “too toxic for your cargo hold.” Strong evidence that the Grox are not carbon-based lifeforms is given when they use the expression “slow thinking carbon-based lifeforms” as an insult to other species. The Grox may actually be silicon-based lifeforms. It is also possible that their biology is carbon-based but that they do not consider themselves as such because of their technological implants.

Culture and society [ ]

The origins of the Grox are likely to be forever lost to history, but they are known to be one of the most ancient living empires in the Spore Galaxy.

The Grox are as evil as they are enigmatic. They posses advanced technology and have colonies in 2400 star systems in the galactic core. Still, Grox starships are often found thousands of parsecs away from the core, where the Grox seem to attack other empires’ colonies in an almost random fashion, only to destroy them and depart. On planets whose native inhabitants have not yet developed space-faring technology, the Grox starships will still appear in order to abduct non-sapient creatures of the local fauna, possibly for study. Although the Grox have caused the extinction of several species, sometimes they will bioengineer other creatures and use them as soldiers, as is the case of the Technology [ ]

All Grox have sophisticated cybernetic implants replacing their right eye, arm and leg, and part of their abdomen.

Perhaps because of their natural sense of superiority, the Grox have named most of their technology after themselves. The city hall at the center of their cities is called “Grox Platz”, their houses design is known as “Grox Sweet Grox”, they have factories called “Grox Stacks” and entertainment facilities called “Grox-o-Plexx”. Their spaceships are known simply as “Grox” and are among the most powerful spacecrafts owned by any spacefaring empire. The Grox also own three kinds of military vehicles: the land-based “Grox Grumbler”, the seagoing “Oceanic Grox” and the aircrafts known as “Groxoplanes”. Ironically, the Grox do not have a special power, possibly so that they are not totally unbeatable.

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About this mod

(READ THE DESCRIPTION!) A mod which makes several tweaks to the Space Stage, and shrinks the impossibly large Grox Empire down to size.

Credits and distribution permission

  • Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You are not allowed to use assets from this file under any circumstances
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

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< GALACTIC ADVENTURES DLC REQUIRED ! >

INSTALL:
Drag and drop the SpaceStageTweaks.package into –
Origin: Install Location/SPORE Galactic Adventures/Data
Steam: Install Location/Steam/steamapps/common/Spore/DataEP1

CHANGES:

– Anti-Matter Bomb is infinite use.

– Anti-Matter Missile is infinite use.

– All player Proton Missiles have been buffed.

– All Interstellar Drives are substantially buffed.

– Planet Buster infinite use.

– Staff of Life infinite use.

– Colony Incredi-Pak infinite use.

– All Colony Tools / Buffs are infinite use.

– You can now place max buildings no matter a planet’s terrascore, but the number of cities is still limited.

– Spice stored per colony city increased to 10 from 5.

– The Grox Empire reduced to 20 systems (Requires a Galactic Reset, detailed instructions below.)

– The Grox Emprie loves you. Ally them or destroy them.

– All Spice values have been increased.

GALACTIC RESET INSTRUCTIONS:

Inside of Windows File Explorer, type “%appdata%” and press the Enter key. Then scroll down to the “Spore” folder, open it, then open the “Games” folder. Inside you will find a “Game0” folder. Delete the “Game0” folder or move it somewhere else. Then start the game like normal.

This will delete all save data and reset your Galaxy. If my mod is installed when you reset your Galaxy, then The Grox Empire will be shrunk down to a puny 20 systems, which is honestly still substantially larger than any of the other random Empires you will encounter.

Your creations, downloaded creations, captains and adventures will all still exist. This only deletes your planet saves and re-generates your personal Galaxy. There is no other way to accomplish this.

The Spore franchise is, at its broadest, an “evolutionary simulator” in which you guide the development of a species from its humble beginnings as a single-celled organism in a tidepool to its ultimate destiny as a spacefaring empire capable of conquering (or destroying) other planets.

The idea was first conceived by Will Wright not long after The Sims was finished; he had made a game about people, so he wanted to make a game about “everything else” next — and the game’s development schedule took eight years to finish.

Almost all content seen in Spore was developed by its userbase, thanks to the game’s ability to automatically upload creations (from cells and creatures to vehicles and spacecraft) to the main Spore website (“Sporepedia”), and subsequently download those creations to other games. For example, while about 1,700 entities are bundled with the core game disc, Sporepedia hosts over 140 million . Sturgeon’s Law very much applies, but that still leaves over 14 million creations that aren’t bad.

The game begins by naming your homeworld, choosing whether your cell will be herbivorous or carnivorous, and a difficulty level, though not necessarily in that order. After that, the gameplay proceeds in five distinct Evolutionary Levels:

  • The Cell stage is the simplest of the five; you swim around the tidepool in two dimensions collecting fragments of vegetation or meat depending on your cell’s diet and avoid the cells that are much larger than yours.
  • In the Creature stage, you collect new parts from skeletons, eat food, and either kill or befriend other creatures, using abilities that are defined by which body parts you use.
  • In the Tribal stage, you now control an entire tribe of your creature, rather than just one. You must eradicate or ally with the other tribes that spring up, by use of weapons or music respectively.
  • In the Civilization stage, economic, military, and religious nations take over others by respectively buying them out, storming their cities and playing music at their enemies while a giant hologram preaches at them.
  • The Space stage is by far the largest, longest and most complex of them all. It starts off with the colonization of a new system. After that, it’s Wide Open Sandbox time, culminating in an encounter with the galaxy’s most powerful and evil race.

The game has had a few spinoff games: Spore Creatures for the Nintendo DS, which uses a 2D creature designer rather than 3D, Spore Origins for mobile phones, which is basically a port of the Cell stage, and Spore Hero, for the Nintendo Wii and (as Spore Hero Arena) DS, which is more of an adventure game than the original, and focuses more on story and the evolution aspects. Another spinoff, Darkspore, was released in April 2011, combining an updated Creature Creator with an action-RPG.

The Scholars are a forgotten people,followers of the predesscer of the Scrolls of Science: The Scrolls of Knowledge. Scholars are staunch researchers, and look at religiously logical answers, rather than scientifically logical answers. Scholars, after beleiving that religious knowledge “was not sufficent”, wrote what is now one of the major philosphies: the Scrolls of Science, converting to “Scientism”.

Manifest Destiny superpower [ ]

The scholar’s superpower is the Manifest Destiny superpower.Manifest Destiny does many things at once: It automatically “fast forwards” a star system’s growth, making planets instantly, then accelerates the evolution of life, quickly creates a dominant species, then gifts it with the knowledge of space flight. From that point, anything can happen. If the empire turns out hostile, they’ll hate you for “leaving us [them] with no history to bore our children with”. Or, if the empire is kind,will automatically ally with you for “manifesting our destiny for us”.

Philosphy [ ]

The 10 Scrolls of Knowledge:

Volume 1: We have declared faith in our knowledge, and agree that other empires (yes, even a Warlord empire), deserve our gifts.

Volume 2:There are no mysteries: Our holy books reveal all. Beleive in this, and you will be blessed as well.

Volume 3:If anyone should wish to learn of the Scholars ways, teach them: become their mother, let them beyour children.

Volume 4: Those who stray away from this path will be forever doomed to extinction, while we are promise eternity.

Volume 5: Profit is temptation.Exploition is temptation. War is temptation. Do not give into temptation unless you must to teach others.

Volume 6: The Grox are a machine race that have given into the worst temptation: War.

Volume 7: The Grox have set up a blockade around the core. Without easy passage, we cannot become enlightened. We refuse to come to peace with sinners such as them.

Volume 8: The Grox seem to be impenetrable, yet have sinned too much to become eternal. We beleive that their learning of enlightenment has acheived this.

Volume 9: We have come to learn the secret of the Universe (it isn’t 42), the reason behind the Groxs’ success, The true path of our so beloved “enlightenment”. In it, we have discovered that we are sinners, and the Grox are pure. We have agreed to negotiations. For safety, the secret is in the next volume of these scrolls. After that, we will rebuild in the name of the truth.

Volume 10 has yet to be discovered, yet it can be assumed that “the truth” is Science, as this is the Grox’s greatest development: their knowledge of science. After Volume 10, as we can assume, the Scrolls of Science began. The Scholars then died out due to the galaxy declaring war for their peace with the Grox. This explains their prophetic phrase: “The Grox are an experiment that has not yet run its full course”.

Hello! This is a blog run by @grox-empire and created as an askblog for OCS from their spore-derived project, Daybreak!

Mun uses They/She/Xe pronouns and is a minor!

As of now, this is just a Celeste and Epsilon askblog but more characters will be added as I develop them!

  • Don’t be weird or sexualize any of the characters, Most of Daybreak’s main cast are minors.
  • Magic Anons are fine, Just don’t do anything too weird.
  • DNI if you fit basic DNI criteria. Anyone who makes the mun uncomfortable will be blocked.
  • As such, Proshippers are not welcome and will be blocked on sight.
  • If you’re gonna draw fanart, Tag my main, @grox-empire!
  • Celeste, A young Grox with an uncharacteristically kindhearted nature. She’s shy and relatively docile compared to others of her kind. She is also the (Unintentional) leader of the rebellion, despite lacking any sort of leadership skills.
  • She/They, 15 in human years, Currently active!
  • Epsilon, Another young Grox. They are Celeste’s best friend and sibling. He has a chaotic and rather rebellious personality, Often doing whatever he wants no matter what it is. He has a tendency to jump into dangerous situations without thinking.
  • They/He, 16 In human years, Currently active!

Celeste, are you leucistic or are you just an uncommon coloration?

Celeste is rather odd-looking for a Grox. Nobody quite knows what’s going on with her genes.

Colorado, USA

A few months ago I thought of a pacifist speedrun where you had to beat the game without killing anyone (but you could still attack them so you can beat civ stage). I have a few more ideas for speedruns a moderator could add. I will add more speedruns when I come up with them.

Grox%: You have to ally with the Grox to finish this speedrun. Timing starts when you start Cell Stage. Timing ends when you confirm allying with the Grox.

Earth%: You have to make it to the Sol system and find Earth. Timing starts when you start Cell Stage. Timing ends when you find Earth and receive the “Manifest Destiny” achievement.

Switzerland

About my idea of archetypes runs, I really like that idea. If the mods see this and are enthusiastic about that idea (and maybe adding it). Then I should do the rules, here they are :

No cheats or mods allowed.
Sporepedia may contain non-maxis creations if it is an indivdual run (tribal->space for exemple).
Sporepedia may contain only maxis creations if it is a full game run (cell->space for exemple).
The timer starts depending on which stage you start (If you start at tribal stage, then start the timer like if it is an individual run).
The timer ends when the HUDs appears when entering space stage. (can’t be for the achivement because you get some other achivement when entering space stage, like for exemple ‘Starman’, which can make lose time).
Run may be done on any galaxy file, no NG+ or ++